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Not a Bug Total Time for Spells Creation/Production shown incorrect

Elevenar

Well-Known Member
Total Time for Spells Creation/Production shown incorrect

Game version: v1.2.6-(bf49611) (2016-03-31 11:43)
Game world: beta
Browser + version: Chrome 49.0.2623.110 m (doesn't matter)
Flash Player version: 21.0.0.197 (doesn't matter)
Operating System: Win 10 Insider Preview Build 14295 (doesn't matter)
Screen resolution: 1680x1050
Account name: Elevenar
Humans or Elves: Humans

Reproducibility: 5

Quest title: not quest related

Current situation:
Production Time shows 1 day 1 hour (1 d, 1 h) (for TWO spells which have a production time of 13 hours each; 2x13h = 1d 2h)

Expected situation:
Should show (or calculate): 1 d, 2 h
(even if you calculate 12:59 x 2, so perhaps rounding problem)

Reproduction Steps
1. Click on Magic Academy (which should not currently produce spells)
[bug_academy_1.gif, bug_academy_2.gif]

2. "Create" (click) "Power of Provision" twice
[bug_academy_3.gif, bug_academy_4.gif]
 

Attachments

  • bug_academy_0.gif
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  • bug_academy_1.gif
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  • bug_academy_2.gif
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  • bug_academy_3.gif
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  • bug_academy_4.gif
    bug_academy_4.gif
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DeletedUser1075

Guest
Elevenar, we've had this reported before. The time counter rounds down uniformly, which most of us are unused to. So 24 hours, 59 minutes, and 59 seconds would be a flat 1 day, 0 hours in the magical world of Elvenar rounding. It's not wrong - it's just unconventional and not how we're taught to tell time in Kindergarten.

The counter shows minutes after it hits 23 hours, 59 minutes, and 59 seconds. Which means it will take two hours to get from a duration of 1 day to a duration of 23:59.

I mean, yes, you'd think a game would operate under the conventions we're all taught in grade school, but I'm betting since they did design this to uniformly round down (why???), they will label it a "won't fix" and we'll continue to see this issue pop up when people notice the weirdness.
 
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