Prueba2
Well-Known Member
I am thinking that one simple way of mending the Cauldron is changing how % are calculated.
Instead of distributing the success % between all effects depending on each effect "weight", make the maximum "weight" effect equal to the success % and then the rest of effects would have proportional % depending on their "weight" to the maximum "weight".
This way if the potion is sucessfull the desired effect would be granted for sure plus there is probability some additional effects would be activated at the same time, thus making interesting for all players to research more diplomas as more effects would be activated each time.
Please, somebody review it and comment if there is some disadvantage I am missing.
Instead of distributing the success % between all effects depending on each effect "weight", make the maximum "weight" effect equal to the success % and then the rest of effects would have proportional % depending on their "weight" to the maximum "weight".
This way if the potion is sucessfull the desired effect would be granted for sure plus there is probability some additional effects would be activated at the same time, thus making interesting for all players to research more diplomas as more effects would be activated each time.
Please, somebody review it and comment if there is some disadvantage I am missing.
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