At least they are thinking about it, 4* player melee units (+"melee" mages) get 20% hp boost while other 4* get only 10%, may be they will increase it further.
Well I looked at the gamefiles.
They are really really really deadset on destroying the ability to play tournaments as you progress trough the chapters now.
I noticed 1 level extra for barracks, mercenary camp and training grounds which will improve your unit production with 5%!!!
At the same time Yogi Dave on the
us forums made a graph that shows the next chapter will raise difficulty about a little under 25%
That elite archer will not make up the difference, it does not improve that well.
In the old format it might have made some sense as DR improves and on paper that could cut damages in half, but the with current ransdomised generated enemies that DR is often totally useless as there are to many enemies on the battlefield who don't care.
It's a real shame, I want to do the current chapter, I want to de the next chapter but with these numbers piling up I just can't justify it in any possible way.
I mean we get a over 50% increases in losses, with only a 16% or so return in production.
They can shove those chapters under the grass if you ask me.