I am quite certain that a lot of browser players also don’t know much about how initiative and range work, let alone the patience and time to do manual fight many hours a week.
It's not about actually doing manual fighting. It about being able to watch the fights auto-finish a few times. That is how you learn which units are good in which situation. Learning to fight on the app is like trying to learn chess without ever seeing a board.
I'm not sure sometimes if rebalancing the game is your only motive for objecting. Your reference to other players leveling up while you might not be able to suggests wanting to equalize opportunity for advancement between different chapter players.
You can stop trying to second-guess my motives, because I have stated them quite clearly:
-I want the rewards of different game aspects (events, event-buildings, tournament, spire) to be balanced with each other.
-I want the rewards of different tournament rounds to be balanced with each other.
-I want to prevent the gap between different playertypes from widening too far. In particular, I think it should remain possible to play the game without events, tournaments or spire. (It would be slow of course, but it should be possible) At the same time, I do not want the game to be completly trivialized for the top players.
-I do not want to have all the effort, I put into my wonders so far, devaluated by having all of them fully leveled all of a sudden.
-And yes, I suppose I want the game to be balanced between different chapters as well.
Turning runes into 15 AWKP each, threatens all of these goals. None of your arguments are even trying to show that they don't. You are all just arguing that things were allready unbalanced. But just because things wern't perfect before, doesn't justify breaking them further.