DeletedUser867
Guest
CURRENT STATUS
- Inactive cities are now being removed from the World Map, and eventually replaced
- Boosts are determined by the sectors to the North, Southwest, Southeast
- Explored relic sectors serve no further game purpose
- Exploration costs depend on distance
- Combat costs depend on distance
- Knowledge points are awarded for capturing relics
- The user community is VERY unhappy about empty cities.
- When an inactive city is removed, REVERT the relic sectors to the North and Southwest
- Do not allow those two sectors to be explored until a new city appears
- Once a new city is in place, allow the user to discover the city by exploring EITHER of the two sectors.
- The other sector would also be available for exploration.
- This would take a LOT of the pain out of missing neighbors, as you'd have the potential for some more cheap Relics and Knowledge Points once the new neighbors move in.
- It should be quick and easy to program, and would be a MAJOR GOOD DEAL in that it recycles existing content and space on the World Map
- It would also reduce some of the pressure regarding movement from city to city, which is driven largely by a desire to skip inactive and empty cities.