This seems logical from chapter 12 and up.
Still, it does'n explain why not all factories of the same tier or category, and lower than level 24 cannot be turned on with a single click.
And of course: a single start for all factories at level 24 and up.
Right now in beta I am in the middle of the Fairies chapter, the one with Day and Night Farms.
Of each I have 1 at level 4 and the others at level 1.
I can start all the farms at level 1 and of the same sort at once, but have to start the one at level 4 separately.
And in case my resources to start the farms are unsufficient, none starts. Which is also obvious.
In another thread I wrote:
My conclusion so far is, that it is a choice to code this feature the way Inno did it, not a technical impossibility.
Just wondering: why.
Nothing is impossible, as long as you throw enough resources at it.
And thats the whole point.
We got a saying where I come from:
Een gegeven paard niet in de bek kijken (dont look a gifted horse in the mouth)
Why can't you people not be happy with what we have got, instead of nitpicking about every little bit.
It's obvious they have choosen to do it this way, because it did not work out as they wanted within the allotted timeframe they were given.
They could give us this, so lets take it.
This is a QoL change we should be happy about, if we keep whining about everyting then next time they will not release it at all and we get nothing. unless you guys think nothing is better than something.
It's not that they can make money of a QoL they tried to implement for us.
We know it's limitation, so lets work around it and level our buildings in such a way that it works well for us.
Fix our cities so we do not have 15 buildings with 15 different levels.