Mmm ... I cannot completely agree
We are discussing on Orc Strategists and Valorian Guards. Let's consider them:
- Orc Strategists: I have read many players saying that producing them is "impossible" because there are not enough orcs. So the relevace of the building is quite there untouched ;-)
- Valorian: I should say that I am not using these building anymore, but they are far from unuseful. They produce free troops and the mercenary camp is free to produce other troops. Maybe they are not relevant as before, but it just depends on how many you need and your training strategy.
BTW, let's look the other way around. Just suppose you need 300 squads to do your spire/tournament objectives and your production is 100 squads a week (BTW, these numbers are very similar to mine in my real world end of chapter 16 city). Once you had to produce 200 squads with brown bear and time instants. Now you don't need this extra production (unless it is needed to cope with the new tournament mode tht will impact my objectives in the next weeks :-().
OK, maybe you have troops that are "less useful", but is up to you to learn how to use them in a positive way so to cover your objectives without the need of extra productions (and use extraproduction to "improve" your objectives). I think that this "functionality" will help quite a lot of players (80% or 90% of the players base). Remember that only 100 players over about 3k active players go over 4,5k points in tournament (at least in my world).
End of the day: OS/VG buildings may be less relevant in your strategy, but their usefullness is still there and, if it is not enough relevant, you can easily free space for more relevant buildings
That said, I completely agree that the change in the tournament mode was made in a very ... way: devs do not play the game, don't know maths and do things without understanding the impacts of what they do, but the only way we have to change them is not paying their salary anymore