Maillie
Well-Known Member
Summary
Implement a Traveling Merchant type of building offering Sentient Goods.
Description
In the earlier days of the game some fellowships, and entire Neighborhoods, were without a certain goods production. I actually have pictures of 9 pages of nothing but trades for marble. The Traveling Merchants came along and instantly became our most prized rewards. Now it's Sentient Goods. People in Chapter 15 are stuck for days in the Research Tree without means to come up with hundreds of Sentient Goods needed to advance through just one tech. We can only feed so many seed guzzling, humungous buildings.
I propose 3 different Traveling Merchant style buildings, one for each tier, that would allow 3 hour and 9 hour choices between the non-boosted Sentient Goods. Like the early Traveling Merchants they wouldn't dole out voluminous amounts, but would at least be a great help. Right now anything would be more beneficial than another day of trying to accumulate Sentient Goods, and watching them decay while doing it. At least we'd feel like we were moving forward instead of glued in place.
Motivation
It would make it easier to obtain Sentient Goods from non-boosted goods.
Possible downsides
Game balance.
Implement a Traveling Merchant type of building offering Sentient Goods.
Description
In the earlier days of the game some fellowships, and entire Neighborhoods, were without a certain goods production. I actually have pictures of 9 pages of nothing but trades for marble. The Traveling Merchants came along and instantly became our most prized rewards. Now it's Sentient Goods. People in Chapter 15 are stuck for days in the Research Tree without means to come up with hundreds of Sentient Goods needed to advance through just one tech. We can only feed so many seed guzzling, humungous buildings.
I propose 3 different Traveling Merchant style buildings, one for each tier, that would allow 3 hour and 9 hour choices between the non-boosted Sentient Goods. Like the early Traveling Merchants they wouldn't dole out voluminous amounts, but would at least be a great help. Right now anything would be more beneficial than another day of trying to accumulate Sentient Goods, and watching them decay while doing it. At least we'd feel like we were moving forward instead of glued in place.
Motivation
It would make it easier to obtain Sentient Goods from non-boosted goods.
Possible downsides
Game balance.
Last edited by a moderator: