The trouble of not having enough players at the edge of halflings is caused by Inno itself. They slow us down in progress with every event / adventure they launch. Beside of that, the players are getting exhausted & bored by all those "specials", beside the weekly tournament.
So when do you expect us to progress?
Of course, you want us to "keep on playing" but me for myself is reaching a point aswell, to consider giving up playing.
My main city is close to the halflings end, beside that I take care for 2 beta accounts (woodelves / sourcerers & dragons) and now a new baby city in chapter 3.
My fault, to do with all of them tournaments and events, but if you don't have much to do in game, you automatically look around for something else. The offered content (events) would be nice every now an then, not almost every week
As I understand it, the new guest race should solve the problem of inactive neighbors and the boredom of upgrading the same buildings to eternity. Without having a look into the gamecode I expect a replacement of the (over)used tier 1, 2 and 3 with the now goods. So advanced players have to replace the factories, stop supporting / pushing small players and start a new era.
Not sure if this plan would work well. The "big fishes" with their support of goods are keeping the small ones playing. If you take away this support, more and more players in lower ranks will stop playing, because the game is too "hard" (timewise) when you have to do it on your own.
Maybe I'm completely wrong with my expectations - we will see what happens