Deleted User - 56274
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I had originally posted this on the US Server here - https://us.forum.elvenar.com/index.php?threads/neighborly-help-improvements.1378/
Reposting it here because I still think it is a worthwhile idea.
One of the biggest chores of Elvenar is neighborly visits to neighbors and fellowship members. Even active players do not always want to go to the trouble of visiting. One of the motivating factors is self-interest. I know when I am low on gold I am more prone to visiting anyone and everyone.
To encourage daily visits I would suggest the following:
1) Every day the Player A visits Player B, player A receives increasing rewards.
Such as:
Day 1 = gold
Day 2 = gold & supplies
Day 3 = gold & supplies at 100%+x%
Day 4 = gold & supplies & x non-boosted basic good
day 5 = gold & supplies & both non-boosted basic goods
day 6 = gold & supplies & x non-boosted crafted good
day 7 = gold & supplies & both non-boosted crafted goods
This resets back to day 1 after x many days.
2) Synergistic effect for players regularly visiting one another. So if Player A and Player B visit each other on a daily basis they get a synergistic effect of x% boost to their daily visit awards. (The gold and supplies are boosted by x% that each player receives from the visit.)
3) Reset visits at a specific time of day rather than simply 23 hours after the last visit. Sometimes you skip because you had to be late visiting one day and cannot do them at time when you are playing the next, so this would allow us to be able to visit during any given day.
I think that changing to rewarding a player for visiting regularly places control back into the player's hands as then they can decide how often to visit. Right now, even with an active fellowship, not everyone is inclined to make visits and giving a cumulative synergistic effect between players rather than a standard bonus of supplies would encourage players to more regularly visit one another, especially other players that regularly visit them.
Thanks
Reposting it here because I still think it is a worthwhile idea.
One of the biggest chores of Elvenar is neighborly visits to neighbors and fellowship members. Even active players do not always want to go to the trouble of visiting. One of the motivating factors is self-interest. I know when I am low on gold I am more prone to visiting anyone and everyone.
To encourage daily visits I would suggest the following:
1) Every day the Player A visits Player B, player A receives increasing rewards.
Such as:
Day 1 = gold
Day 2 = gold & supplies
Day 3 = gold & supplies at 100%+x%
Day 4 = gold & supplies & x non-boosted basic good
day 5 = gold & supplies & both non-boosted basic goods
day 6 = gold & supplies & x non-boosted crafted good
day 7 = gold & supplies & both non-boosted crafted goods
This resets back to day 1 after x many days.
2) Synergistic effect for players regularly visiting one another. So if Player A and Player B visit each other on a daily basis they get a synergistic effect of x% boost to their daily visit awards. (The gold and supplies are boosted by x% that each player receives from the visit.)
3) Reset visits at a specific time of day rather than simply 23 hours after the last visit. Sometimes you skip because you had to be late visiting one day and cannot do them at time when you are playing the next, so this would allow us to be able to visit during any given day.
I think that changing to rewarding a player for visiting regularly places control back into the player's hands as then they can decide how often to visit. Right now, even with an active fellowship, not everyone is inclined to make visits and giving a cumulative synergistic effect between players rather than a standard bonus of supplies would encourage players to more regularly visit one another, especially other players that regularly visit them.
Thanks