primrosegina
New Member
My new multiple production on manufacturing does not work. It will product 2 for some things and only a single for others. Never the full amount
It was the discussion thread for the corresponding release. Here’s direct link to the second page where the discussion starts to develop:I must have missed that thread for some reason.
That makes sense!There would be ways around that, but I think that's the thing.
They should be able to work around this by just labeling them as separate buildings though, right?I think the main issue is regarding sentient productions, where a manufactory essentially becomes something else once it can produce sentient goods. So if you have a bunch of L1 manus for an FA, you couldn't auto-start everything including your big manus, all making 2 day productions, for example. There would be ways around that, but I think that's the thing.
Yeah, absolutely. There's ways round it. Click on a sentient manu and you can only start productions on all sentient manus. Click on a non-sentient one and start all those. Right now the multi-select treats every single level as a different building, which surely isn't necessary.They should be able to work around this by just labeling them as separate buildings though, right?
Yes. Just that simple.Yeah, absolutely. There's ways round it. Click on a sentient manu and you can only start productions on all sentient manus. Click on a non-sentient one and start all those. Right now the multi-select treats every single level as a different building, which surely isn't necessary.
They should be able to work around this by just labeling them as separate buildings though, right?
The game knows when a building is your non-boosted, you even get a pop-up if you try to build one now so if workshops and steel factories can be on different lists then boosted and non-boosted(sentient) can be different too. Fo the 48h difference, again a different list for factories over/under L24
You blur the issue with exaggeration here. It's probably more like a 5h vs 7h difference.if they can implement this in 5 hours work vs the solution in 100 hours work then we probebly would not have gotten it.
With chapter 20 players are basically going to have all 9 factories plus workshops.It's just for us to adjust to the limitation and not own 7 factories on 7 different levels.
Level up gradually all at the same time so that you never have more than 2 different ones.
Those 3 it's a passion project with near zero overhead.You blur the issue with exaggeration here. It's probably more like a 5h vs 7h difference.
With chapter 20 players are basically going to have all 9 factories plus workshops.
Have you checked out other mobile games? Many of them have this sort of feature and have for years. The future of this kind of gaming is mobile and Elvenar has been behind for years.
Even more damning, have you checked out any indie games? Studios with 3 guys working in their mom's basement making incredible games with massive updates and sweeping improvements vs Inno's 400+ employees with revenues over $200,000,000 per year.
I think we can ask for a little more.
Unreal. This has got to be the 20th time I've read about yet another feature that a different game from the same company has which Elvenar does not.FoE has something similar