DeletedUser517
Guest
Hi
Here is a feedback about my ingame experience of Elvenar and its military system.
I am an elf, playing since the closed beta, i am currently half of the 4th age of research, have unlocked each units, rank ~260/270, so i can say i have seen almost what the game can offer.
My opinion is : an elf army has no way to counter ranged units.
The obstacles and the bodyblocking of enemy melee units make almost impossible for a sword dancer and a treant to reach a ranged unit, so an elven army has to play with ranged units to counter ranged units, and each research i made (golems then sorceress) were a total disapointment.
1: Archers.
Archers are still the best unit to counter enemy archers: the best range and almost the best movement area, an army made with 3 stacks of sword dancers and 2 stacks of archers is still the best standard army. But at the moment the enemy has a treant, this army is no longer viable, the sword dancers dies way too fast. The only solution you can have is to remove your sword dancers and play with treants, but in this case, enemy units focus the archers, they die before you can leave an arrow on their team.
The last point is that an archer is countered by a heavy ranged unit.
2: Golems.
Golems are way too weak when we unlock them. The only way they deal significant damage is against heavy melee, and even in this case, they deal the same than a treant and not daze the target. For a 2 point ranged unit, i expected much better : way lower range than a mortar, and not really tankier. the last bad point is that they get focused and one-shot by light melee.
It needs more range or tankiness to be helpful against range unit, at least to reach them.
3: Sorceress
As i saw the description, i thought : maybe i cannot kill ranged units, but i can significantly decreased their damage (-60%), and it is a very interesting way to counter ranged units, much interesting than having a global ranged unit to kill them. I focus their front line then the survivors kill the ranged units backline. But the Broken Valor is currently bugged : is weakens the damage YOU deal to the unit instead of the damage dealt BY the unit. If you add the fact that a sorceress deals very low, this unit is also useless in your army.
An elf has no viable strategy to face an army with some mortars or archers. This must be fixed.
Here is a feedback about my ingame experience of Elvenar and its military system.
I am an elf, playing since the closed beta, i am currently half of the 4th age of research, have unlocked each units, rank ~260/270, so i can say i have seen almost what the game can offer.
My opinion is : an elf army has no way to counter ranged units.
The obstacles and the bodyblocking of enemy melee units make almost impossible for a sword dancer and a treant to reach a ranged unit, so an elven army has to play with ranged units to counter ranged units, and each research i made (golems then sorceress) were a total disapointment.
1: Archers.
Archers are still the best unit to counter enemy archers: the best range and almost the best movement area, an army made with 3 stacks of sword dancers and 2 stacks of archers is still the best standard army. But at the moment the enemy has a treant, this army is no longer viable, the sword dancers dies way too fast. The only solution you can have is to remove your sword dancers and play with treants, but in this case, enemy units focus the archers, they die before you can leave an arrow on their team.
The last point is that an archer is countered by a heavy ranged unit.
2: Golems.
Golems are way too weak when we unlock them. The only way they deal significant damage is against heavy melee, and even in this case, they deal the same than a treant and not daze the target. For a 2 point ranged unit, i expected much better : way lower range than a mortar, and not really tankier. the last bad point is that they get focused and one-shot by light melee.
It needs more range or tankiness to be helpful against range unit, at least to reach them.
3: Sorceress
As i saw the description, i thought : maybe i cannot kill ranged units, but i can significantly decreased their damage (-60%), and it is a very interesting way to counter ranged units, much interesting than having a global ranged unit to kill them. I focus their front line then the survivors kill the ranged units backline. But the Broken Valor is currently bugged : is weakens the damage YOU deal to the unit instead of the damage dealt BY the unit. If you add the fact that a sorceress deals very low, this unit is also useless in your army.
An elf has no viable strategy to face an army with some mortars or archers. This must be fixed.