In general : I very much dislike RNG-based rewards, and this occasion is no exception; therefore I will almost certainly not place (or try to win) the Evolving Building - especially because it gives T3 Goods again
?! My Trader is already full of downstream T3 Cross-Trades, mainly for T2 (shortest supply) but also for T1, too, and I myself now have such a huge over-stock of T3 Goods that I first removed one, and have now removed BOTH of my T3 Manufactories... and still
the T3 Goods are mounting up! I now have ~30% more T3 than either T1 or T2, and growing, even though I do NOT accept or post Cross-Trades... and I have only three Evolving Buildings which produce T3 (only because I need/use their other
Scrolls are still in the shortest supply of ALL Goods (with their often-associated T1 Boost, Steel, being the next shortest in supply), according to most players I've seen on the Forums and/or talked to in-game, and T2 in general is shrinking as a % of the Goods market because even players who don't Cross-Trade are posting heavily 3* Trades (in either Crystal or Silk), all asking for Scrolls. Trades demanding Scrolls move slowly, if at all.
- if no better production item(s), such as those already mentioned above by other commentators, are a realistic option (although THAT would make this Building much
more attractive, certainly to me), consider altering the Tier of Goods it provides, at the very least - and please, also, don't keep adding more
T3-producers to the game, either. Not only is over-favouring T3 Goods quite unimaginative and somewhat tedious, too, for anyone who's played for more than a few months, but it's also a very bad idea as far as the balance of the Goods market is concerned.
Just as the excessive Scrolls production of the Moonstone Set is the original
cause of the present long-term and serious shortage in Scrolls in particular and the other two T2 Goods as a predictable knock-on effect, too - even though the Moonstone Set appeared over TWO YEARS ago - Elvenar's underlying base game responds very slowly to changes, but strongly retains momentum even AFTER the long-term
results of any given change start to become visible, and this fundamental problem with Scrolls - first a major glut, then scarcity - has been ongoing for far too long, and shows no signs of improving yet, either. In exactly the same way, and for the same reasons, too, the combined effect of excess T3 production in ALL THREE T3 Goods (with Gems being the most in over-supply) by several Evolving Buildings in a row, now, is causing a glut at present and will end up causing the same rebound scarcity problem in future, once it is [belatedly] finally addressed... and this effect is already
visible, as I say.
Why repeat such an obvious
- and significant, and long-term, and entire game-affecting - error as the Moonstone Set-related Scrolls disaster, which was not only predicted in advance, but has long now PROVED to be the serious problem which it is...? I really don't understand...?
About the last
thing the game needs is MORE underlying balance-damaging influence(s), especially now that Inno appears to be trying to address some of the most apparent imbalances which have long been present in the first five or so Chapters.
Anyway. I'm no good at writing concisely, I know, so to anyone who has read to the end of this post - thanks for your patience and time!