Values for a player in Chapter XII
I do the Hoop calculations for those who are interested in math; there are other methods out there that might give different results.
For the tasks - sentient goods count
I have harvested my orc nests -
in connection with the pyramid of purification - I get sentient goods -
these goods have counted for the task
Orcs from the armories
I will see !
I strongly agree.Please! - if no better production item(s), such as those already mentioned above by other commentators, are a realistic option (although THAT would make this Building much more attractive, certainly to me), consider altering the Tier of Goods it provides, at the very least - and please, also, don't keep adding more T3-producers to the game, either.
Except for RR and VV I don't need anything on your list. And they are most likely not ever giving VV and the amount of RR would be really low.Building is beautiful but 60% to get ascended goods 1st tier is not a good prize.
They have absolutely no use in game atm + we produce much more in 3h in 1 manufactory than here in 24h (6400)
Things like pet food, various spells, royal restoration, unit instants, units, vision vapor, sips of clarity, they would be much more suitable.
But it proves to me once again that whoever decides about these prizes, doesn't play late-game.
You have to play to know what is useful and what is useless.
6400 ascended good is totally useless.
And it will be the prize in 3/5 of cases.
Even replacing them with less KP would be better.
The odds work out in the long run. Meaning that this building gives 2.5kp per day on top of the other goodsRandom prizes from the evolving building could be much better! There are much more valuable stuff you can offer such as pet food, royal restoration, temporary buildings helping us in fighting, temporary production boost (i.e. double of the amount produced for a full day), new soreries items to give us the choice on artefacts to chose from, so we can consider upgrading our old evolving buildings and get them to stage 10. Love the kps but the probability to get them are way too low.
please give us more events with chests like this one. I love these:
- we can actually control our chance of getting the daily prize or going to the evolving building, contrary to the lotery where you open gifts
- it's less time consuming than the Halloween type events, which are way too complex for their own good.
yeah, and it's the perfect balance for me. I don't need a random lottery, nor a foggy maze that takes forever to navigate. It's the one type of event where you can have the most control with the least time spent !But this is exactly the same as the 3-chest system, only dressed up in hoops and not chests, so we already get this 4 or 5 times a year. Hoops, Beacons, Chests, all the same because of 3-choice rotation and random currency to win from them.
yeah, and it's the perfect balance for me. I don't need a random lottery, nor a foggy maze that takes forever to navigate. It's the one type of event where you can have the most control with the least time spent !
I totally disagree, you need to do a bit of computation to figure out the best chests -- I have these in a spreadsheet with all the formulas ready to go these days, but over the whole event, things average fairly well. If you go for the grand prize (and finish the event) you will definitely be in silver/gold.@ayvinul The 3 chest(and all it's incarnates including this one) is the most random one - I'm not saying it's bad, but depending on luck, you can end in iron as well in gold with the same strategy.
The gift system have one advantage over chest system - you are guaranteed to get daily reward if you don't shuffle (or shuffle after you get daily reward). With 3 chest, you're not guaranteed of getting any daily reward - it depends on luck - in most cases this does not differ too much, but there are some unlucky fellows who can spend 3k currency and don't get a single daily.
The mist system has also one advantage over other systems - with good strategy, you can easily end in silver/gold. But from my experience getting daily rewards is not as good in this system as in other two.
To put this in perspective:
If i go purely for dailies, the 3 chest as well as gift system are both good, with the 3 chest and average luck a little better.
If i go purely for evo/set - the mist system is the best for me - since i end in silver (and sometimes in gold) every time.
Not always. One event is too short for this to work in every case, so you can have an event with very low luck (or very good).but over the whole event, things average fairly well
I realy wouldn't say this sentence in connection to the chest system. When talking about getting into gold with chest system, there are only two ways how to get there - either get huge amount of event currency from the chests(=pure luck) or buy it. No strategy* without enough luck can get you in gold with chest system.If you go for the grand prize (and finish the event) you will definitely be in silver/gold.