DeletedUser580
Guest
Hey guys. Another idea came to my mind. Yeah its weekend thats why. XD
I know a special feature from other games in which you are grouped with other players randomly. All these groups then have an object to push. Like in one game you have a saw mill which need to be leveled up by all these in the group to gain more wood. Or in another game a tree in the middle which all of them have to give water every day so that the tree can grow.
If we group some neighbors together, another window should bring you to a Monument/Tree. Everyday you can click on it and therefore you level the tree/monument together.
Positive effect: people want to come only everyday at least for this.
Negative effect: if you have inactive neighbors it might be frustrating.
What does it bring?: We can come up with benefits or what ever. Maybe a ranklist in which you can see which neighborhood is the most active.
Level 1: 100 Watering/Repairs or what ever
Level 2: 250
Level 3: ... so on
Players in a neighborhood can trade directly even without discovering.
The picture shows a possible structure of a neighborhood. This way it should be fine. The black points are players.
I know a special feature from other games in which you are grouped with other players randomly. All these groups then have an object to push. Like in one game you have a saw mill which need to be leveled up by all these in the group to gain more wood. Or in another game a tree in the middle which all of them have to give water every day so that the tree can grow.
If we group some neighbors together, another window should bring you to a Monument/Tree. Everyday you can click on it and therefore you level the tree/monument together.
Positive effect: people want to come only everyday at least for this.
Negative effect: if you have inactive neighbors it might be frustrating.
What does it bring?: We can come up with benefits or what ever. Maybe a ranklist in which you can see which neighborhood is the most active.
Level 1: 100 Watering/Repairs or what ever
Level 2: 250
Level 3: ... so on
Players in a neighborhood can trade directly even without discovering.
The picture shows a possible structure of a neighborhood. This way it should be fine. The black points are players.