DeletedUser126
Guest
This idea was technically sent directly to developers over a month ago in a mail. I will elaborate on it here as I have a feeling a lot of people would love it and its not terribly hard to implement. And some people might add something to it.
This idea have two core systems, and several subsystems to make it work. This would fix a lot of the issues we are having right now.
Encounters system:
- Random daily encounters sites of varied strength could pop up in already explored locations.
- Engaging them would not cost any gold (already explored), no Relics for clearing them, and they cant be negotiated.
- They would be pure combat sites where you can fight to get knowledge points, extra resources, gold and ranking.
- This encounter system would be a part of the Caravan system, and encounters that would not be cleared in xx time would intervene with your caravans ambushing them if they are in near by area of the caravan path.
- Monster levels would be always scaled to your age level to make it doable by players and make them log in every day to do those. Unlike normal exploration.
- New research lines could be implemented to support this feature. Allowing better rewards, less aggro range on caravans, more time to dispatch them before they would attack caravans.
Caravan System:
- Core idea is to have system to trade with people further away than your normal trade limit, but at a price, and risk.
- This would supplement the already existing Trader
- You would be able to upgrade your trader, to trade with people far away. Higher lv trader would allow to trade with more people, and trade more resources, and even gold and tools.
- Amount of resources and players trading would be limited by the upgrade level of the trader to prevent any abuse of this system
- New research lines could be implemented to support this feature. More resources traded, more players etc
- All caravans would be visible on exploration map and would take real time to get to a player that is based on distance between each other.
- Caravans would need to have escorts assigned. Any encounters that would pop up during travel outside your area would be a medium difficulty so you can actually manage them. Only one such encounter per route could happen. To collect resources you would need to solve it. They would not always happen it would be a low 10-20% chance of that happening.
- Now the encounter system would be a more intimidate risk factor for your caravans if not maintained regularly. Any caravan passing near it within X amount of hex would be attacked, and yo collect resources you would need to fight them.
- If you dont resolve the fight within X-XX hours depending on your caravan level and research done, you would lose the trade.
- Caravans are not automatic, you need to manually send them, but you can save the players you trade with in a special window, kinda like friend list but for trade partners.
- You could see additional information in that window with what they are looking for, and what they are offering in return.
- Caravan is automatically accepted on the other side if request for certain items was made, and items are being provided.
- In the future it could be even expanded to add top Trader Ranking and Trader Channel for people to find new partners to trade.
Ok so what do you think ? Any questions ?
This idea have two core systems, and several subsystems to make it work. This would fix a lot of the issues we are having right now.
Encounters system:
- Random daily encounters sites of varied strength could pop up in already explored locations.
- Engaging them would not cost any gold (already explored), no Relics for clearing them, and they cant be negotiated.
- They would be pure combat sites where you can fight to get knowledge points, extra resources, gold and ranking.
- This encounter system would be a part of the Caravan system, and encounters that would not be cleared in xx time would intervene with your caravans ambushing them if they are in near by area of the caravan path.
- Monster levels would be always scaled to your age level to make it doable by players and make them log in every day to do those. Unlike normal exploration.
- New research lines could be implemented to support this feature. Allowing better rewards, less aggro range on caravans, more time to dispatch them before they would attack caravans.
Caravan System:
- Core idea is to have system to trade with people further away than your normal trade limit, but at a price, and risk.
- This would supplement the already existing Trader
- You would be able to upgrade your trader, to trade with people far away. Higher lv trader would allow to trade with more people, and trade more resources, and even gold and tools.
- Amount of resources and players trading would be limited by the upgrade level of the trader to prevent any abuse of this system
- New research lines could be implemented to support this feature. More resources traded, more players etc
- All caravans would be visible on exploration map and would take real time to get to a player that is based on distance between each other.
- Caravans would need to have escorts assigned. Any encounters that would pop up during travel outside your area would be a medium difficulty so you can actually manage them. Only one such encounter per route could happen. To collect resources you would need to solve it. They would not always happen it would be a low 10-20% chance of that happening.
- Now the encounter system would be a more intimidate risk factor for your caravans if not maintained regularly. Any caravan passing near it within X amount of hex would be attacked, and yo collect resources you would need to fight them.
- If you dont resolve the fight within X-XX hours depending on your caravan level and research done, you would lose the trade.
- Caravans are not automatic, you need to manually send them, but you can save the players you trade with in a special window, kinda like friend list but for trade partners.
- You could see additional information in that window with what they are looking for, and what they are offering in return.
- Caravan is automatically accepted on the other side if request for certain items was made, and items are being provided.
- In the future it could be even expanded to add top Trader Ranking and Trader Channel for people to find new partners to trade.
Ok so what do you think ? Any questions ?