If it's the same interview with Lukas, here is a slice that someone on EN translated:
Are there any changes planned in the way the size of the army is calculated? Why should players be disadvantaged when buying premium expansions? And why are they also disadvantaged by the construction of ancient wonders?
We evaluated the tournament data, read the feedback from the players (indeed, we got a lot from the forums thanks to our skillful community managers), introduced some elements of the player's feedback, and understood the impact of the tournament change on the game. The basic goal of the calculation formula is to offer all players a tournament that does not benefit anyone and is also a challenge for everyone. Nevertheless, progress in the game in any form should remain an advantage for players and help them succeed in the tournament. We believe that with the new tournament system, we are closer to this goal than before, when the size of the division depended only on research into the size of the division. In this old system, the top positions in the tournament were simply shared by those who had the most provinces at their disposal.
We understand the frustration of players who, with the new system, score fewer tournament points and receive fewer tournament prizes than before. However, no player should be afraid of further progress. For example, from the analyzes we've done, we don't see that players with more premium expansions do worse than players with fewer. On the contrary, these players continue with significantly better results than the other players being compared. And it's the same with ancient wonders, the progress of the research tree, or common extensions. Of course, there is a discussion about how much better these players should do, but we do not see any "penalty" among the above-mentioned factors, which would unbalance the overall tournament result of the player.
Of course, this does not mean that no further adjustments will come. We will certainly continue to monitor the overall behavior of the tournaments, including the above formula. For example, we already see a weakness of the system in the fact that the impact of the levels of ancient wonders on the pattern is the same for all wonders. We strongly agree that some ancient wonders are more important for tournaments than others, and the formula does not currently take this into account. In addition, we continue to monitor players at the forefront of research to make sure that the cost of the tournament does not become too high at some point. However, the number of these players is quite small and it takes a little longer to obtain statistically significant data for analysis.