What I really miss - is ability to batch upgrade existing buildings, even if they are placed outside the grid for that.
Feature request (that probably isn't worth it) Report - when buildings are being changed, an option for comparing your city under the current building scheme with the expected building scheme, so that with the press of a button we could tell exactly what the effects of things like the next update will have on us as a whole.
@Konniver
Is there any chance you could make event/culture buildings that need a road a slightly different colour?
Thanks!These kind of seismic update happen few and far between to warrant this being built. But in this update to the architect, you can load two browser tabs/windows with the same plan and switch one of them to beta mode within the language menu
But now structure is more consistent. We have level property for all buildings we need without weird name parsing, we have Culture everywhere without mix with happiness.Even though this update seems like buildings have only had their numbers updated, there have been significant changes to the data structure. The architect was having trouble in handling these changes so I've had to refactor a lot of the code, hence the delay. It's far from perfect but at least workable for the moment.
But now structure is more consistent. We have level property for all buildings we need without weird name parsing, we have Culture everywhere without mix with happiness.
I am perhaps misunderstanding this part. Example: i saved my plan, changed from beta to english, then reloaded my saved plan, and all of these variables reset to zero.You only need to set them once and they'll carry across saves of that particular plan.
I am perhaps misunderstanding this part. Example: i saved my plan, changed from beta to english, then reloaded my saved plan, and all of these variables reset to zero.
That works. You rock Konniver! (unless you prefer Jazz of course )Did you refresh the report? It seems the auto-refresh isn't triggered when clicking on Load.
Have you set productions in any buildings that consume supplies? By default, nothing is set and the ! means there's at least one building that's requires attention.@Konniver
I've checked a few plans, and for some reason all of them are showing as 0 supplies consumed
yes version 1.36 was encrypted (got a hardcopy of 1.35 for that reason). it lasted only a few weeks and then it was thankfully unencrypted again.hm... when they were encrypted?