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Question Edited video of the March 2 Q&A

Jackluyt

Well-Known Member
THIS IS A MUST WATCH IF YOU ARE PUZZLED AND FRUSTRATED BY THE RECENT GAME CHANGES!

In this edited video of the March Q&A session, the design team discusses:
* Sorcerers & Dragons (overview)
* Why are there fewer Tech upgrades in the latest chapters? (They are giving fewer, but 4 levels instead of the usual 2)
* Why are the buildings in S & D so big?
* The Chapter Quests are hints that tell us how many Settlement buildings we will need!
* New Fighting units - just one Heavy Ranged unit to go! And less emphasis on fighting after that is done
* A 'secret' new use for Blueprints is hinted at
* The thinking behind the Wholesaler changes; people were using it too much instead of trading:
The problem is that there are not enough people offering trades
Improvements to the Trader are coming to make trading more attractive - but now they realise these should have come before the Wholesaler change!
The Trader Fee can be reduced with Trader Ancient Wonder, and avoided by joining a fellowship and placing more trades
* The Designers want players to join a Fellowship; this is the thinking behind Tournaments and Wholesaler downgrade
* Fellowship-only Trades? Interesting to see what Timon thinks about fellowships!
* Storage? (No! But a vague hint is given of something being worked on.
Storage is not necessary because you have all that free space every time you demolish a Guest Race Settlement
* Why does S & D use so much Mana?
* Could you please slow down the changes to Fighting? (Most of those changes are complete – very few changes from now on)
* Building Rotation? (Never!)
* Can Granite production be increased (interesting answer, with recommendations to build a bigger Settlement in ALL Guest Races!)
* Will we ever have PVP (person vs person) fights? (No – not in the spirit of the game)

 
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