No, but i build it already (after all is beta, we need to test thing
), but if i know what i know now, i will not build it, with it actual use, i find it mostly useless.
Goods:
I have lot of goods (really lot of them).
Coins and Supplies:
Even upgrading buildings and scouting (this one non stop already for months) i not have coins problem, for supplies from the time of only one decline on quest a day i plan my city to be autosufficient and the matter of upgrading building is solved with the repeteable quest and neighborhood help.
Now if i delete some workshop, i will need it (spells), but spells (as many said) are a finite resourse, so in time i have to build thats workshops again.
For factories are same as workshops.
For the space thing, really if was a usefull building, i do not care, i build it, but now is useless so, is space lost.
As final thoughts (as advanced player), i think that the main problem of the spells are in what bonus they give, because i can adapt and/or control how much goods, supplies and coins i need, based on time i have to play or play style, but i cannot control scouts time or buildings times or squad size or damage/life of troops, etc. Sure i can adapt, but i think spells be more usefull in thing that i cannot control and/or adapt.
For a small player, maybe can be usefull (really not sure, long time from being a small player), and i said maybe, because when i was a small player my main problem was trading and lack of kp due not able to negotiate encounters (i not like fighting
) because of the lack of trading. Even if i have the spells at that time i think i will not use it, because it give only a minimal befenit (also think in the huge times to make a spell) compared to build more factories and/or houses and/or workshops in that space.
For a medium players, again maybe can be usefull, but not sure, at that time i think i was able to control and/or adapt to what was producing and so on (also in that time my main problem still was trading and kp lack).
I think if there are spells, must be a building where mages? make the spells, not only appeared from the void
, the same can be said of goods and supplies and coins. After all in elvenar almost all thing come from one or another place (i think....)
Suggestions.
In the aspect of the point for the rank, i think the academy need to ask for population (mages? making spells)
For the matter of upgrading it with diamond, maybe its a little late to change it? i like to see it able to upgrade from researsh tree and on every upgrade a reduction of time for make spells and each spell is in the researsh tree, even further researsh can make spells more powerfull.