DeletedUser736
Guest
Game version: v1.20.3-(8844f36) (2016-12-08 9:02)
Game world: Beta
Browser + version:Firefox (v unknown)
Flash Player version: 23.0.0.207
Operating System: win 10
Screen resolution: 1366x768
Account name:Galoyal
Humans or Elves: Humans!!!
Reproducibility:5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)
Current situation:
Damage done in battle is now a fixed number, instead of a random number. true for every type of enemy in the tournament and also for every type of unit I have access too. For example, a unit of my cerberus does 26220-26200. This translate to always identical damage when in an actual battle, so that is definitely not just a visual glitch. Since damage is still written in the x-x format, and the latest update does not mention changing damage calculation for unit, I assume this is unintended and a very annoying bug at that. Remove part of the thrill of close call battle
Expected situation:
Damage should have a random factor, as it used to be, instead of being fixed.
Reproduction Steps:
1. Open the army camp menu
2. See that damage is now a fixed number for a given unit, instead of a range x-x
3. Head to the tournament
4. Battle and see how precise player and enemy damage now is.
5. __
Game world: Beta
Browser + version:Firefox (v unknown)
Flash Player version: 23.0.0.207
Operating System: win 10
Screen resolution: 1366x768
Account name:Galoyal
Humans or Elves: Humans!!!
Reproducibility:5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)
Current situation:
Damage done in battle is now a fixed number, instead of a random number. true for every type of enemy in the tournament and also for every type of unit I have access too. For example, a unit of my cerberus does 26220-26200. This translate to always identical damage when in an actual battle, so that is definitely not just a visual glitch. Since damage is still written in the x-x format, and the latest update does not mention changing damage calculation for unit, I assume this is unintended and a very annoying bug at that. Remove part of the thrill of close call battle
Expected situation:
Damage should have a random factor, as it used to be, instead of being fixed.
Reproduction Steps:
1. Open the army camp menu
2. See that damage is now a fixed number for a given unit, instead of a range x-x
3. Head to the tournament
4. Battle and see how precise player and enemy damage now is.
5. __