DeletedUser283
Guest
thanks a lot @Marindor for your reply
now on to some comments
well well..
my advice to players : Inno has mentioned "game balance"; brace for impact and pray whichever deity you may believe in;
or not.
and ?
what has game balance to do with having large armies ?
if I had 1M troops in storage, I could still not fight and win on the world map, so ?
if I had 1M troops in storage, I could still not fight lvl 6 in any tournament province because I just do not have the time, and do not feel like waking up at 4:00 am to play, nor spending money to buy diamonds to speed up the stoopid 16 hour timer;
hence if I ever was able to train gazillions of troops, it would not make a difference
one reason I can feel though, is maybe (maybe) the dev team has been made aware of issues faced on FoE by players having over 2000 units in their barracks, but this is only due to the fact that the FoE team insists on representing each unit by a dedicated icon on screen, and the amount of eye candy is too much for flash (and for the memory of an average computer like mine);
in Elvenar, units are shown by type-quantity, and the problem does not exist.
I see that Inno are reluctant to activate popups to inform players about game changes, but they are not that picky as to avoid popups about "buy this now! gone tomorrow" like we had y-day
now this is positive
honestly, asking for more and more coins/supplies/goods for the same amount of returned goods is not about game balance;
and I reject the "game balance" mantra as a whole, because it has been used too much in the past as a lame excuse;
transparent communication about what was wrong, why it was wrong and why it had to be changed, even if that forced Inno to admit that they feared that allowing players to do this or that could hurt the corporation's bottom line, would have been fairer
I am getting less steel (steel is hard to come by these days) for my excess coins, but I still have excess coins because I (almost) do not scout anymore; except of course when some event quest tries to make me fail to win the final prize of the event (kudos here to the posters of spoilers who allowed me to start scouting early);
what worries me more is how badly it can hurt small players who have difficulties with trading small amounts, because they do not produce much, and how it quickly becomes unaffordable for them...
(when I take those small offers, I sometimes receive grateful messages that make me wonder what I did that was so exceptional )
now on to some comments
We've had that question before and what it comes down to again, is game balance. If each building would have it's own queue, players would be able to train 3x as many units in the same time as now and that would disturb the game balance. The game is designed to have players train an X amount of units in an X amount of time. A lot of game elements are related to that: World Map Provinces, Tournaments, Effect of Ancient Wonders on armies, the amount of supplies being used etc.
well well..
my advice to players : Inno has mentioned "game balance"; brace for impact and pray whichever deity you may believe in;
or not.
and ?
what has game balance to do with having large armies ?
if I had 1M troops in storage, I could still not fight and win on the world map, so ?
if I had 1M troops in storage, I could still not fight lvl 6 in any tournament province because I just do not have the time, and do not feel like waking up at 4:00 am to play, nor spending money to buy diamonds to speed up the stoopid 16 hour timer;
hence if I ever was able to train gazillions of troops, it would not make a difference
one reason I can feel though, is maybe (maybe) the dev team has been made aware of issues faced on FoE by players having over 2000 units in their barracks, but this is only due to the fact that the FoE team insists on representing each unit by a dedicated icon on screen, and the amount of eye candy is too much for flash (and for the memory of an average computer like mine);
in Elvenar, units are shown by type-quantity, and the problem does not exist.
The reason behind this, is that players basically find it annoying when we put up ingame announcements. Therefore we don't want to make it a habit to put them up every 2 weeks (and on Beta we even get more updates than that). This decision has been made based on player feedback about the announcements. We're currently working on reshaping them though, so when we have the new layout and players don't find them that annoying anymore, this might change.
I see that Inno are reluctant to activate popups to inform players about game changes, but they are not that picky as to avoid popups about "buy this now! gone tomorrow" like we had y-day
Well, we'd have to put that into perspective a bit more: If you mean by "reconsidered" that we would blow off the whole change: That's indeed not an option. The way the Wholesaler worked, was harming the game and would do even more so in the future (different reasons are already mentioned in the thread about that so I won't go into them too much here). If you mean by "reconsidered" that alterations could be made: This is a very possible situation. One of the main arguments brought up by our communities, is that the price increase on a daily basis is very steep. We have of course forwarded this feedback and the statistics on it are being monitored closely. We need to actually see the stats about how it works out though, to be able to determine if tweaking is necessary here, or if it's working as intended by our game designers now.
now this is positive
honestly, asking for more and more coins/supplies/goods for the same amount of returned goods is not about game balance;
and I reject the "game balance" mantra as a whole, because it has been used too much in the past as a lame excuse;
transparent communication about what was wrong, why it was wrong and why it had to be changed, even if that forced Inno to admit that they feared that allowing players to do this or that could hurt the corporation's bottom line, would have been fairer
I am getting less steel (steel is hard to come by these days) for my excess coins, but I still have excess coins because I (almost) do not scout anymore; except of course when some event quest tries to make me fail to win the final prize of the event (kudos here to the posters of spoilers who allowed me to start scouting early);
what worries me more is how badly it can hurt small players who have difficulties with trading small amounts, because they do not produce much, and how it quickly becomes unaffordable for them...
(when I take those small offers, I sometimes receive grateful messages that make me wonder what I did that was so exceptional )
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