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Beta Bug Reports (Discord)

FaunaWillow

Well-Known Member

Wrong display of available builders​

Game version: v1.188-beta.3-(e9b4b28) - html5 (2023-11-02 18:55)
Game world: Beta
Browser/IOS/Android + version: Chrome Version 118.0.5993.89 (Official Build) (64-bit)
Operating System or Mobile Device: Win 10 Pro
Screen resolution: 1920x1080
Account name: Reina del Mar
Humans or Elves: Elves
Reproducibility: ?/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always) 5.5
Available builders on the top screen is 0/3 but when I open the builder's hut I have two available - which is correct.
Screenshot_2023-11-03_134648.png

https://discord.com/channels/1136205917306753035/1169966794178572348
 

Deleted User - 101740

Guest
Any reports of the map not being available on beta? I can't do tourney because when I try to load the map I just get the loading screen.
 

Karvest

Well-Known Member
Game version: v1.190-beta.2-(530e876) - html5 (2023-11-30 13:02)
Game world: beta1
Browser/IOS/Android + version: Chrome x64
Operating System or Mobile Device: Windows 10
Screen resolution: 1600x1200
Account name: Karvest
Humans or Elves: Elves
Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)
Current situation: Internal error 500 on opening other player's AW list
Expected situation: No errors
Reproduction Steps:
  1. try to open any other player AW list
  2. get internal server error
The only way to donate now is to open city, find appropriate AW and open it without using AW overview.
 

Dorfl the Clay

Well-Known Member
Something is really screwed up at the moment.. city works fine and can collect, BUT...
- spire, worldmap and tech-tree are not accesible
- magic buildings are on offer for 80 (!) diamonds

Since I refuse to use Discord for privacy issues, I can only hope this is reported and will be fixed soon. And why isn't it standard practise at Inno's to check the system (or software) after you have changed anything? I wouldn't have survived a day in IT without this!
 

FaunaWillow

Well-Known Member
Seeing lots of Bugs lately, so posting them here again to make it easier for us to find. It's not as in-your-face or clear to find on that other site Elvenar is using nowadays for announcement and bugs.

Current as of December 4th, 2023:

1. Cannot attack on Spire or Provinces in manual battle mode​

Game version: v1.190 Game world: Beta zz1 Browser/IOS/Android + version: Chrome Operating System or Mobile Device: Windows Screen resolution: Account name:Lelanya Humans or Elves: Human Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always) Quest title: n/a Current situation: I went battling in the Spire. As I took mixed troops I used the manual fight option. I found my first troop unable to move or fight (but able to use the pass my turn on the readout. I used the 'back' feature to leave Beta, returned to the log in screen, loaded the city and used the Continue Combat to return, still stuck. I surrendered and returned again, to the same situation. Expected situation: I should be able to move or fight. Reproduction Steps:
  1. Fight in Spire, load manual battle
  2. Attempt to fight or move, discover I cannot
  3. Quit, try again.
  4. Essay a second and third time
  5. Go out to Provinces and try there
  6. Same situation there, could only finish with Finish Battle automatically.
  7. Wonder why my Orc Strategists are deliberately staying in range of an Orc General or my Vallorian Guards are wandering around the battlefield (these are not my tactics).
    https://discord.com/channels/1136205917306753035/1181359255375327404
2. Trader Messed Up
https://beta.forum.elvenar.com/index.php?threads/trader-messed-up.19046/
https://discord.com/channels/1136205917306753035/1181301802310836286

3. [45902] Hide Buildings malfunction
(Confirmed)

Game version: v1.190-beta.5-(5b1c674) - html5 (2023-12-01 12:47) Game world: Beta Browser/IOS/Android + version: Chrome Version 119.0.6045.200 (Official Build) (64-bit) Operating System or Mobile Device: Win 10 Screen resolution: Account name: ZodiBeta Humans or Elves: elves Reproducibility:[/B] ?/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always) 5/5 Current situation: Using Hide buildings option, only the roads and a few buldings show up. Expected situation: Using Hide buildings to move buildings should show outlines of all buildings and roads. Reproduction Steps:
  1. Click Move
  2. Click Hide Buildings
https://discord.com/channels/1136205917306753035/1180679659206230028

4. Ranger appears available prior to research
Game version: v1.190-beta.5-(5b1c674) - html5 (2023-12-01 12:47)
Game world: Beta
Browser/IOS/Android + version: Chrome Version 118.0.5993.89 (Official Build) (64-bit)
Operating System or Mobile Device: Win 10 Pro
Screen resolution: 1920x1080
Account name: Reina del Mar
Humans or Elves: Elves
Reproducibility: ?/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always) 5.5
Mercenary Camp Ranger seems unblocked although it is not researched.
Expected situation: not to be able to select production of rangers until research is complete.
https://discord.com/channels/1136205917306753035/1180411793944875039


5. [45895] Wrong magic residence/workshop (Confirmed)

**Game version:** v1.190-beta.2-(530e876) - html5 (2023-11-30 13:02)
**Game world:** Beta
**Browser/IOS/Android + version:** Browser Chrome
**Operating System or Mobile Device:** Win11
**Screen resolution:** 1920x1080
**Account name:** Droopy
**Humans or Elves:** Humans
**Reproducibility:** 5/5

**Quest title:** -

**Current situation:**
Going to "Building" you can place Magic Residence or Magic Workshop.
This costs only 80 diamonds, but you also see it as Chapter one.
When placing it the diamonds are gone , but also no magic residence is placed.

**Expected situation:**
Correct chapter magic residence/workshop is placed and does not dissapear.

**Reproduction Steps:**
1. Goto Buildings screen
2. Select Magic Residence and place in city
3. Magic Residence will not be placed
https://discord.com/channels/1136205917306753035/1143844270843891802/threads/1179911779854336031

6. [45905] Vallorian School of Sorcery - spells production time stacking issue (Confirmed)​

**Game version:** v1.189-beta.11-(5d614a0) - html5 (2023-11-29 06:25)
**Game world:** Beta 1
**Browser/IOS/Android + version:** Browser
**Operating System or Mobile Device:** Windows 11
**Screen resolution:** 2560*1440
**Account name:** iDavis
**Humans or Elves:** Humans
**Reproducibility:** 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)

**Quest title:** (if applicable)

**Current situation:**
After constructing the Vallorian School of Sorcery there seems to a bug in the way the effect is applied on the production of spells in some case. Production can be initiated either by clicking on the corresponding spells inside the Magic Academy or by pressing the 1-5 numbers on the keyboard. The latter approach, when pressing one and the same number quickly and repeatedly leads to decreasing the production time of every following spell that is set to be produced (it seems like the effect from the wonder keeps stacking and the final (5th) spell can have a production time as short as a few minutes).
The issue becomes more prominent at higher levels of the Vallorian School of Sorcery and persists even after reloading the game, so it is not a visual bug only.

**Expected situation:**
The effect of Vallorian School of Sorcery is applied correctly in both cases of scheduling the production in MA.

**Reproduction Steps:**
1. Go to the Magic Academy, tab 'Produce'
2. Ensure that the spell production queue is empty
3. Begin quickly pressing one of the numbers 1-5 until the production queue is full
4. Note that the total production time appears unusually short. When you initiate spell cancellations, you will observe that each subsequent spell takes less time to produce than the previous one

**Screenshots:** see attached
https://discord.com/channels/1136205917306753035/1179486686900666389
 

FaunaWillow

Well-Known Member

[45918] tinlug bug​

**Game version:** v1.190-beta.8-(5687b2a) - html5 (2023-12-05 11:26)
**Game world:** Beta
**Browser/IOS/Android + version:** MacOS Sonoma 14.1.1 (23B81)
**Operating System or Mobile Device:**
**Screen resolution:**
**Account name:** Ursus Major
**Humans or Elves:** Elves
**Reproducibility:** 5/5
**Current situation:** : My tinlug : Bonus ccombaning catalyst every few tournament encourneters : 5406 ???


**Expected situation:** Well, normally I have my tinlug on the top, so it was every 5 encounters and not ever 5406 ^^
https://discord.com/channels/1136205917306753035/1143844270843891802/threads/1181862617027985448
 

TimeMachine

Well-Known Member
**Expected situation:** Well, normally I have my tinlug on the top, so it was every 5 encounters and not ever 5406 ^^
I've just checked this. Seems to be just an display error.

Mouseover on PC is showing correctly (screenshot) and I am getting one CC every five Tournament Encounters, as it should be.

1701907316380.png
 
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