LOKINHO
Well-Known Member
Hi all! I don't know, if this idea has already been suggested ... but after seeing the new chapters, and especially after that tweak that you have done in the "happy formula" for tournaments and tower, where each level of wonder you have penalizes you , I see the need to be able to teleport the wonders ...
ARGUMENT:
Although, you are in a new race or chapter, you may want to focus on that alone, or you need mana in quantities, or seeds, orcs etc ... as we already know there are wonders that help us in all this ... but. ..you may want or need to have space to mount the portal, and prefer to do without a wonder, or you may prefer to remove one to put another (both with high levels of course). Having this option, the player could choose depending on whether he is immersed in a chapter or if he decides to slow down a bit, for some wonders or others, and not have the obligation to have them all, occupying space and penalizing him in tower and tournament.
The idea is very simple, I give an example ...
We finished chapter 19 ... there are 2 or 3 months left for the next one, why do I want the maze at level 30? I don't need so much mana, why do I want the towers of dusk? I don't need to retain so much seed ... why can I want a guild if I only use half of its power because I don't have any portal in place?
A bulwark, which I can substitute for armories to score more ... an abbey that I wouldn't need because I don't need mana ... a temple of the spirits that I don't need because I don't need unurium ...
There are numerous examples of totally dispensable wonders after finishing a chapter ... I have given an example of 5 or 6 wonders, which at level 30 help a lot, I no longer tell you the ones that sometimes are used and are useless ... or have a Use so regrettable that all they do to you is harm you in tournament and tower ... (oracle of fortune, dragon's ark, arena of the tournament, tower library, pyramid, lighthouse ...) each one has its function, but it is clear that if they do not help you to turn better, or to advance better in the chapter, they are totally expendable ...
Having the option to teleport, at least you will feel that you remove some that you do not need now, for others that you are now going to use ...
It is necessary to rethink the formula where you have included the levels of wonders, or give us this option to be able to teleport and free ourselves of that load that we are accumulating.
Another option may be that when a wonder reaches its maximum level (currently, for example, the sanctuary / montastery, its cap is level 30, other wonders reach up to 35) that they are part of your city but without taking up space in it, part of the scenery of the mountain next to the river for example, or how is the tower of eternity that appears every Sunday ... although this would not take away the heavy burden of making tournaments and tough towers, at least it would free us space in the city, I don't know ... they are ideas !!
ARGUMENT:
Although, you are in a new race or chapter, you may want to focus on that alone, or you need mana in quantities, or seeds, orcs etc ... as we already know there are wonders that help us in all this ... but. ..you may want or need to have space to mount the portal, and prefer to do without a wonder, or you may prefer to remove one to put another (both with high levels of course). Having this option, the player could choose depending on whether he is immersed in a chapter or if he decides to slow down a bit, for some wonders or others, and not have the obligation to have them all, occupying space and penalizing him in tower and tournament.
The idea is very simple, I give an example ...
We finished chapter 19 ... there are 2 or 3 months left for the next one, why do I want the maze at level 30? I don't need so much mana, why do I want the towers of dusk? I don't need to retain so much seed ... why can I want a guild if I only use half of its power because I don't have any portal in place?
A bulwark, which I can substitute for armories to score more ... an abbey that I wouldn't need because I don't need mana ... a temple of the spirits that I don't need because I don't need unurium ...
There are numerous examples of totally dispensable wonders after finishing a chapter ... I have given an example of 5 or 6 wonders, which at level 30 help a lot, I no longer tell you the ones that sometimes are used and are useless ... or have a Use so regrettable that all they do to you is harm you in tournament and tower ... (oracle of fortune, dragon's ark, arena of the tournament, tower library, pyramid, lighthouse ...) each one has its function, but it is clear that if they do not help you to turn better, or to advance better in the chapter, they are totally expendable ...
Having the option to teleport, at least you will feel that you remove some that you do not need now, for others that you are now going to use ...
It is necessary to rethink the formula where you have included the levels of wonders, or give us this option to be able to teleport and free ourselves of that load that we are accumulating.
Another option may be that when a wonder reaches its maximum level (currently, for example, the sanctuary / montastery, its cap is level 30, other wonders reach up to 35) that they are part of your city but without taking up space in it, part of the scenery of the mountain next to the river for example, or how is the tower of eternity that appears every Sunday ... although this would not take away the heavy burden of making tournaments and tough towers, at least it would free us space in the city, I don't know ... they are ideas !!