DeletedUser1767
Guest
Summary: Allow players to pay event currency in order to skip event quests (in major events) that are impossible in their current situation.
Description: Players would be allowed to skip event quests if they are willing to spend some amount of event currency to do so. This way, hitting a quest that is impossible for you, for no fault of your own, would no longer prevent you from participating in the event entirely; you'd miss out on the reward for that quest and have to forfeit a bit of your event currency, but if otherwise you would miss the currency from the entire rest of the questline, it would ultimately be worth it.
I'm not certain what the proper amount would be, but probably somewhat more than the amount that would be provided as a reward for completing the quests, in order to encourage people to use it only as a true last resort. I'm also not certain whether the option should be available for all event questlines or just the ones that are likely to cause people to get stuck. (No one likes making 100 beverages, but we all can do it.)
Note that this would address the problem only for the major events, and not for the smaller ones, since the smaller ones do not have event currency. It could be potentially extended to smaller events as well, but might require some modifications to the smaller events that would otherwise be unmotivated (like putting in event currency that doesn't actually do anything beyond allow you to buy your way out of quests, which doesn't seem like a good plan).
Motivations: Every time an event runs, many players end up posting that they are completely stuck on event quests that they are incapable of completing at their current stage of progress -- e.g. being unable to upgrade a building to a requisite level because they have not yet unlocked buildings at that level, or being unable to unlock a new technology because they are tech-locked. Since event quests cannot be declined, these players are simply stuck. (Here I should give credit to @yamer, who posted about being in this situation a few days ago and brought up the idea of skipping.) This would allow players to get out of that situation and continue with the event, albeit at a cost.
Possible downsides: It would require some changes in code, as well as some time and effort to calculate exactly how to balance the amount of event currency required to skip each quest without breaking the system. If the idea were to be extended to the minor events as well, some changes to the overall mechanics for those events would be required, since they do not currently have event currency.
Thanks to Soggy for the insight about using event currency and helpful discussion.
Description: Players would be allowed to skip event quests if they are willing to spend some amount of event currency to do so. This way, hitting a quest that is impossible for you, for no fault of your own, would no longer prevent you from participating in the event entirely; you'd miss out on the reward for that quest and have to forfeit a bit of your event currency, but if otherwise you would miss the currency from the entire rest of the questline, it would ultimately be worth it.
I'm not certain what the proper amount would be, but probably somewhat more than the amount that would be provided as a reward for completing the quests, in order to encourage people to use it only as a true last resort. I'm also not certain whether the option should be available for all event questlines or just the ones that are likely to cause people to get stuck. (No one likes making 100 beverages, but we all can do it.)
Note that this would address the problem only for the major events, and not for the smaller ones, since the smaller ones do not have event currency. It could be potentially extended to smaller events as well, but might require some modifications to the smaller events that would otherwise be unmotivated (like putting in event currency that doesn't actually do anything beyond allow you to buy your way out of quests, which doesn't seem like a good plan).
Motivations: Every time an event runs, many players end up posting that they are completely stuck on event quests that they are incapable of completing at their current stage of progress -- e.g. being unable to upgrade a building to a requisite level because they have not yet unlocked buildings at that level, or being unable to unlock a new technology because they are tech-locked. Since event quests cannot be declined, these players are simply stuck. (Here I should give credit to @yamer, who posted about being in this situation a few days ago and brought up the idea of skipping.) This would allow players to get out of that situation and continue with the event, albeit at a cost.
Possible downsides: It would require some changes in code, as well as some time and effort to calculate exactly how to balance the amount of event currency required to skip each quest without breaking the system. If the idea were to be extended to the minor events as well, some changes to the overall mechanics for those events would be required, since they do not currently have event currency.
Thanks to Soggy for the insight about using event currency and helpful discussion.