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Not a Bug 5 and 6 figure numbers at health points

DeletedUser607

Guest
Game version: __ v1.19.1-(e0cf77e) (2016-11-23 9:46)
Game world: __ beta 1
Browser + version: __ firefox 50.0
Flash Player version: __ 23.0.0.207
Operating System: __ win 10 1607
Screen resolution: __ 1920x1080
Account name: __ juni
Humans or Elves: __ elves

Reproducibility: 5/5 (1/5 = happened once; 2/5 = happens randomly; 3/5 = happens sometimes; 4/5 = happens often, but not always; 5/5 = happens always)

Quest title: __ (if applicable)

Current situation:
__ nearly every fighting unit has 5-6 figure numbers at health. the attack-value is pretty high too
__ for comparison, here a different bugreport, showing the very same unit with totally different values.
https://beta.forum.elvenar.com/inde...ttlefield-doesnt-match-between-tooltips.6632/
maybe he has a different level of martial monastery, but that shouldn't cause such a difference.

Expected situation:
__ should be lower
__

Reproduction Steps
1.
__ open the barracks and access the information on any unit.
2. __
3. __
4. __
5. __
 

Attachments

  • healthpoints.png
    healthpoints.png
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Deleted User - 60107

Guest
I think those stats are for a whole squad instead of a single unit
 

DeletedUser607

Guest
sure?

compare that with the values of the other thread (and maybe your own, if you are an elve). I would need to have 30x larger squads than he does.
 

Horanda

Active Member
Figures are based on Squad size. In Barracks you get your regular squad size, in tournaments you get the figure for the Tournament squad. Probably done on purpose, but not particularly helpful.
 

DeletedUser1771

Guest
Juni, how big are your squads? Can you check that in regular battles and in tournament battles?
 

DeletedUser607

Guest
same value in a regular battle

different, lower value in a tournament battle.

is there any chance to just see the values of one unit?

squad size 1140, for the screenshot up there. 80108 health points and 17100 12660 attack

at squad size 108, it's 7590 health points and 1620-2052 attack


80108/1140 = 70,27
7590/108 = 65,65

so, the base healthpoints are either 70,27 or 65,65... that can't be true ;) (it should be the same value).

17100/1140=15
1620/108= 15

21660/1140= 19
2052/108=19

there is something weird going on. maybe the online right thing is the attack-value since it gives 15-19 for a single unit.


martial monastery is lvl 8, giving 8.1%

((70,27/65,65)-1) * 100 = 7,03%

(I had that idea that somehow the program is not computing the effects of the martial monastery, but it either is computing that thing with a wrong MM-value in one case, and in the other case not at all, OR there is something completely different going on.
 

DeletedUser1771

Guest
Thank you Juni for information and calculations you did.

I did also some maths for my Elite archer units, and got same results.

My 1140 unit troop has 19665-24909 damage and health 86215. 48 unit troop (in tournament battle) has 845-1033 damage and 3631 health.

1140/48=23.75 So, troop is 23.75 times bigger in normal province battles. I assumed that it damage and health should be 23.75 times bigger, too.

845*23.75=20068.75 > 19665
1033*23.75=24533.75 < 24909

Figures are not the same, but they fit the range 19665-24909. This numbers are with Needles of the Tempest lvl 9, which give light range units 15% higher damage. As I can see you took into account effects of Martial Monastery, which influence health, and health is just one number, not a range of possible values.

And before when my Needless of the Tempest was lvl 8 and was giving 14% higher damage to light range units numbers were:
19495-24693 damage, health 86215 - in province battles, 1140 units
821-1040 damage, health 3631 - tournament battles, 48 units

If I apply same principle and calculate I get to this figures:

821*23.75=19498.75 > 19495
1040*23.75=24700 < 24693

Figures are not the same, but fit the range. And you can also notice that in this second example difference between calculated figures are not so big as in first example:

20068.75-19665=403.75 2nd example

19498.75-19495=3.75 1st example.

This led me to conclusion that game takes more factors into account then you and me did. As you said 'OR there is something completely different going on'.

After all I have to say that this report is about too high damage and health figures in comparison to unit of the same type. We know that these figures are related to squads, not a single units, so they have to be so high. This is not a mistake so this is not a bug. Unfortunately after these changes in battle system we cant see anymore damage and health of single unit, like we did before.
 
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