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Fixed [4389] Units Damage

Preator

Well-Known Member
In this thread the base damage value is told to be 10%. However your numbers don't match with that. By calculating the base damage as 9%, I got much more close (mostly the same) values as you got in game.

BUT in game is:
x38 506 - 618
x54 676 - 826
x62 761 - 931
x67 815 - 996
x79 942 - ( 1200 rounding values!)
x90 1100 - 1300 (rounding values!)
x94 1100 - 1300 (rounding values!)

Here what i get by using 9% instead of 10%. The ones which are not the same differ only by 1.
x38.......506 - 618
x54.......676 - 826
x62.......761 - 930
x67.......814 - 995
x79.......942 - 1152
x90.......1059 - 1295
x94.......1102 - 1347

This is still not final answer for your question. But i think that 10% base damage might be incorrect.
 

DeletedUser967

Guest
Maybe it's true but it is oficial information so that couldn't be wrong but I think we'r close to a solution but still not completly sure.


Check this post https://beta.forum.elvenar.com/index.php?threads/4389-units-damage.2424/#post-18817
Here I gave damage for each one alive unit, check it with your calculate that is same or similar, maybe then we can see mor:ewink:


Can I ask someone from team to tell us that you know something new in this situation? I think informatinos from Preator should be helpful too and maybe can you let it to devs?
 
The development team is working on the bug ticket that this thread represents. There is no set date for when it is done, yet, though. :)
 
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