Of course those of who do the chapter quests can be pushed in directions other than what we really like. Might need to put up one or more of the welcome squares just to satisfy the requirements.
At times I wonder if it is worth following the quests. There can be some decent rewards but it is hard to judge.
You never know when you'll need them for something actualy usefull, so by my opinion it's better to hoard them then use them on stupid quests.but why hoard stuff and never use it?
There were worse quests. My main city got stuck with the stupid sell small ships of one kind/build small ships of another kind.
You never know when you'll need them for something actualy usefull, so by my opinion it's better to hoard them then use them on stupid quests.
@spennyit There were worse quests. My main city got stuck with the stupid sell small ships of one kind/build small ships of another kind.
And about ch18: By my opinion the chapter will be limited by our ability to trade T7 (and in that case it won't matter how many settlement buildings you have - we shall see).
@pilousd: do you think 3 per type at lv 3 will be enough to have a reasonable pace (4 months) for the chapter?
How long do you take to do 1,5 Million mana? To me it seems mana the main problem :-( While you gather mana, you can get a lot of unurium.I have been producing unurium non stop since this dispirited race started and I was only able to research 3 techs including the portal. ANd I crammed everything I could in the city to increase a bit the production. It will take ages to do anything, the t7 mercs have a shockingly low ratio mercs/unurium it will be very complicated to have seeds and unurium to feed the factories, one of every merc, no more. It. seems Inno nailed the formula to be sure nobody will finish in a decent time without loads of diamonds to buy unurium
Probably you will need 2500 enchantments for the chapter ;-)with dragon abbey, the time to cast a hundred of enchantement
hehehe "Orchi"at this moment