the latter, i dont think devs acknowledged how big this problem is yetIs the troops bug fixed? Or will we have another bumpy ride next tournament?
Maybe they will, after players make 20 pages topic on each forum?the latter, i dont think devs acknowledged how big this problem is yet
I can't tell you what went wrong, but i know how they fixed it now. They added a flag to all units indicating if its an enemy unit or not, and all buffs cannot affect enemy units anymore.Today's update: "Enlightened Light Range building should only affect own units. "
Is the Fire Phoenix fixed too?
It would be nice to hear from the developers what went wrong, and how has it been fixed.
I can't tell you what went wrong, but i know how they fixed it now. They added a flag to all units indicating if its an enemy unit or not, and all buffs cannot affect enemy units anymore.
And even they might not, since adding the flag doesn't require knowing how the bug was functioning before, it just gives a hard-workaround.At the moment only the developer(s) who fixed the bug know that answer,
Not saying it isn't a permanent fix. Only that it is the kind of fix which doesn't actually require figuring out what was happening. It bypasses any need to look for what was broken. The downside to a work-around fix, is that if a future troop accidentally gets implemented without the checkbox, or a checkbox gets accidentally disabled, the bug can re-occur, and we would not know it unless a player is paying close attention and notices a problem. If the code was fixed so that player boosts were only applied to player troops, then the checkbox wouldn't be needed, and there's be no danger of it getting missed in the future. The danger is small, but real.That may be not a workaround but finally proper implementation.