Your devs went too far with the removal of the rewards. I need the Relics (at the KPs, but mostly the Relics) because I am nowhere near the max boost, but I am getting too few Relics now, taking a very long time to increase my boost. The costs I have to pay do not care about that, though.
Also, here's a battle that's unwinnable for the AI:
View attachment 2280
This is the SECOND tournament province, round 4 (I already completed the previous three). The AI lost - likely thanks to the obstacles blocking the path of my archers. Without those obstacles I could hit 5 enemy units: 3 Mages, 1 Orc and the Thieves. But the obstacles make it unwinnable for the AI. And that's an early province.
You guys REALLY need to do sometihng about the battlefields - far too often terrain leaves one side at a HUGE disadvantage, like in this case.
EDIT: And here's another that proved impossible for the AI:
View attachment 2281
This one is the very next province (the third one), the very first battle of the fourth round.
I am done trying to fight in the current tournament. I am almost out of Archers because of all the losses.
Another one impossible for the AI, just as a test (from tournament province 6):
View attachment 2282
Dryads are suposed to be good against both Mages and Heavy Melee, and the enemies are either mages or Heavy Melee. But the Swamp Monsters are 3 stars, while the Mage and Knights are 2 stars, while my poor Dryads are 1 star and will stay that way until the Woodelves, many months from now.
the problem with that map was that it was a pipehole. and the ai want to move forward to be able to kill something. So one by one your archers come in range of the enemy, while they are never in your range.I think there is a problem with the AI if the enemy is having a couple of withered thornrose mages and you are using archers. I had the same problems when trying to autofight as shadowblack has and when I did the fight manually my archers killed the mages with one shot !?
That's still a problem with the AI. It's almost always better to wait the first turn.the problem with that map was that it was a pipehole. and the ai want to move forward to be able to kill something. So one by one your archers come in range of the enemy, while they are never in your range.
Manual this is easy fight. Just wait one turn (and spread your troops a bit so you remove the pipehole) and then when the mages come closer you can easily kill them.
Major updates should come packaged with an updated Beta wiki. Charts included.As always, wild guesses and assumptions everywhere. No wonder.
Marindor is calling for a solid feedback, but why don't the devs post some solid info here? People are complaining about lack of KPs, but is that even true? Maybe it is, maybe it's not. If the devs post a chart with all the rewards for the first twenty provinces, there will be no more guessing and there will be fewer unfounded opinions.
Come on dev-guys, if you start treating this community as betatesters, maybe you will get some serious feedback.
Maybe getting 25 players to do 8x 5 stars would be easier than 6x6.... if the troop losses hadn't quadrupled, and the catering costs increased tenfold.if the pattern will be same as first rounds then we still need 6 provinces with 6 levels with 25 people in fellowship to get last reward
or 8 provinces @ level 5 x 25
or 11 provinces @ level 4 x 25
I already had players that said they got more out of clearing the world map than they do in tournaments, and now with the greatly reduced KP and relics rewards coupled with the massive increase in catering for tournaments, it makes even less sense for them to allocate their efforts towards tournaments.they also said they think the amount of units or goods will be similar to what you need now per province. read carefully province fights, so a lvl 15 tournament fight should take about the same amount of units as a ring 15 province fight on the world map.
I still think scaling them to individual progress is the best option.
Absolutey not. KP and Relics are worth a lot more than spells.Do people feel the exchange of KP/relics for spells was worth the trade?
In the begining of the game:How do players priortise the rewards? I know it varies based on place in the game but I feel the devs place way too high a preference on spells (especially inspiring meditation)
How do players priortise the rewards? I know it varies based on place in the game but I feel the devs place way too high a preference on spells (especially inspiring meditation)
I would see reward value mostly as:
Even with new towns I would not vary this a lot, at most relics and KP might swap for a very short time. So few relics are needed to boost production a lot hence I rate the others higher, getting an early wonder with KP to help level while still doing tech help a lot. Decent production and enough relics for MA (which are abysmal when it is unlocked) tend to be the biggest issues, after space of course.
- Runes
- KP
- Relics
- Broken Shard
- Spells (because relics let me make these and I get lots from tech chests, visit and events)
- PoP
- Magical Manufacturing
- Inspiring meditation
- Ensorcelled endowment
Do people feel the exchange of KP/relics for spells was worth the trade?
The number of level 6 provinces required at each checkpoint has generally increased!
I assume this is because more rewards were moved sooner in the list but it is an opposite response to feedback