DeletedUser651
Guest
Ok...then can you unlock level 6 with time? With it not depending on your neighbors?
Just to compare for you guys Polish S1 - Arendyll at peak had about 60-65k cities... But the end of first month from start came fast and that number rapidly decreased. After 2 months from start was 30k. During this time we had few times severe server problems which ended with closing registering on this server. At those times numbers lowered to about 7-8k accounts. (from over 60k!). Currently there are 18.3k players. 1k with not even 1 point, 6k under 500 points, so above is 12.3k users. Active players start from about 5k points. Most of those below are dead acconts. Over this treshold are 6.9k players. But still about approximately 50% are those who abandoned game later. From my observation people who stayed and are active at least once a day starts near position 2.5-3k. Active players quite fast reach those places.On the US server on the main world Arendyll, we have 72000 cities. 16,000 of them have zero points. 50,000 of them have under 500 points. If you count a city that has a trader, we are down to 10,000. Of those, half have players that quit. That is maybe 5000 people playing spread out over 72000 cities.
I have a question. This seems like a lot of boosted relics to hand out. If we can get this many every week? We will be making tens of thousands of goods an hour if this continues. Can this be right?
While we are asking questions. Will mercenary units, when they are available, be able to be used in tournaments? As the fights get progressively harder, I am going to want every edge I can get. While I am not certain how the units will perform, I am assuming they will give some advantages.
Let´s look at this from a new player´s perspective as tournaments will be available at the end of chapter II. New players will of course not have conquered the huge amount of provinces we have, but they will be able to get a decent amount of relics and KP from the ones they have. This will hopefully speed up the game for them thus increasing the chance of them staying around. This will be beneficial to all of us, especially the ones who are located somewhere on a deserted place on the map. Now, advanced players will of course get tons of relics and kp now, but we´ve all had to wait a long time for something to keep us busy on a daily basis, so at least we can skyrocket our boost percentage and produce a lot of goods a day.
Now look at our numbers... How many do you think will last to Chapter 2 and Tournaments? Problems are on early stages too and a lot of players quit even then. Ask maybe for some statistic data from database devs. Something like "Report about players inactive from a least X days and number of reached eras and techs by them". I think this can be bitter pill.from a new player´s perspective as tournaments will be available at the end of chapter II.
But this still not solve main problem. Even if we stop exodus, how much this speed up filling map? 10-20%? I don't think so. Why? Because you and owners don't take into account one very important thing. With tournament player have to decide what to do with their army. Conquer new provinces and lost army there or fight in tournament and sacrifice army there. Production is not from rubber and player don't have 2 or more Barracks to fill gaps in army lost in both activities. I am not sure if this aspect was raised.This will hopefully speed up the game for them thus increasing the chance of them staying around.
First new players have to reach there. Wanna example? I play on pol S1 from end of June 2015. Week or two later cleaning scripts started. From that time I didn't seen any new player in radius of 20. Every few days I am loosing more and more players around or see their cities abandoned. Owners "wishes" will not help me a bit. I will not see effects of their changes even after a year, so I can easily call them fairy tales or dreams.This will be beneficial to all of us, especially the ones who are located somewhere on a deserted place on the map
Which will flood market, speed up most advanced and force them again to waiting for new content, whose rollout will took another 10-15 weeks to show up. There are currently people who already ended Faeries. What they should do now with tons of KP from tournament? Again huge time gap with spending points on other people AW?Now, advanced players will of course get tons of relics and kp now
Tournaments are ok as idea, but first problem with no or inactive neighbor should be solved. Not solving it makes functionality inefficient and simply much less powerfull.we´ve all had to wait a long time for something to keep us busy on a daily basis
Skyrocket for what? To impress someone with 4 million of goods instead of 3 million? They will be still unused and stacking.at least we can skyrocket our boost percentage and produce a lot of goods a day
And you have right. Whole idea with neighborhood should be rewritten. Now it is having too much bugs, flaws.But even the cities that are surrounded with cities aren't surrounded with players.
Unlock and finish, yes. And additionally you can get more when your neighbors also participate in the tournament and together you gain enough points to unlock the 6th checkpoint in the tournament province.1. In order to get a rune shard, I have to unlock six levels? Is that right?
Yes.Ok...then can you unlock level 6 with time? With it not depending on your neighbors?
Yes, but the production boost is capped at some point. Still quite high, though.I have a question. This seems like a lot of boosted relics to hand out. If we can get this many every week? We will be making tens of thousands of goods an hour if this continues. Can this be right?
In how much is capped the production boost?Yes, but the production boost is capped at some point. Still quite high, though.