DeletedUser
Guest
To start with, thank you Muf-Muf for such complex and constructive reply. It finally feels that we are listened and these issues are being discussed more or less.
Regarding the idea that was described by you:
Regarding the idea that was described by you:
personally I think it would be the best soulution possible at the moment especially if you say it shouldn't be too hard to implement. So we can only hope now that this or similar solution will become live.We proposed to our development team to create a solution where there are no empty holes on the map in the gaps where players would normally be. Instead, in every space that is currently empty when there is no player to fill it would be filled with an 'NPC City'. This would be a city that is run automatically, by the system (computer-controlled). The city does not need to grow, and can consist only of very few buildings: actually just a Main Hall would, in theory, be enough. This building can be helped by neighbors multiple times already, so it does not need to be changed mechanics-wise (limits developer time needed to implement). If a player were to become available that would normally be put on the spot of the NPC City, this player should get priority. So, the NPC City should be deleted and the Player City should be put in its place. This would also go the other way around: when a player is deleted, an NPC City should be put in their place straight away.