Silverhag
New Member
So I'm sorry if this topic has been discussed but here it goes anyways:
Way back in the beginning (do you remember chapter 1?) the player is asked to make a decision: build goods or train troops. This actually doesn't seem to matter in the long run. There is NO benefit to your selection. I cater. I know, most players look down upon this. Catering is expensive and difficult to do as you progress in the game. I absolutely hate fighting. I don't have the patience. I don't care to learn it. Why ask in the beginning if it will not affect your play in the long run.
I feel that there should be benefits to your selection. Elvenar seems to really penalize those of us who just don't want to play with troops. I appreciated (when I happened upon this game) that there was no PVP. I played enough fantasy games with PVP and always hated logging in to see my city red (being attacked) or burning.
So my suggestion: If someone wants to cater instead of fight provide more AWs that benefit caterers. Look at the build size of goods buildings, what it takes to upgrade. Stop penalizing those who would just prefer to cater or provide goods to their fellows who do fight. I should be just as powerful in catering as those who enjoy the fighting.
Way back in the beginning (do you remember chapter 1?) the player is asked to make a decision: build goods or train troops. This actually doesn't seem to matter in the long run. There is NO benefit to your selection. I cater. I know, most players look down upon this. Catering is expensive and difficult to do as you progress in the game. I absolutely hate fighting. I don't have the patience. I don't care to learn it. Why ask in the beginning if it will not affect your play in the long run.
I feel that there should be benefits to your selection. Elvenar seems to really penalize those of us who just don't want to play with troops. I appreciated (when I happened upon this game) that there was no PVP. I played enough fantasy games with PVP and always hated logging in to see my city red (being attacked) or burning.
So my suggestion: If someone wants to cater instead of fight provide more AWs that benefit caterers. Look at the build size of goods buildings, what it takes to upgrade. Stop penalizing those who would just prefer to cater or provide goods to their fellows who do fight. I should be just as powerful in catering as those who enjoy the fighting.