DeletedUser1362
Guest
idea is very simple
currently any player may land in any place meaning
very active and very supportive player lands in neighbourhood where only he is active(100% support and like 90% trades he does), while his neighbours doway less - lets say 20 % of what he does.
This is unfair to him. So i suggest every player make "Hidden" score on every action he makes (trades posted, trades taken down, how often player does support, how manu enemy units he killed)
and after some time (once per month) his city is teleported to the neighbourhood with very similiar "hidden" score (+/- 20%)
This wayany activity made will be given him back. I know this can be tricky or hard but it will sort players out by their activities, and will cancel the "random drop" thats made in the game beggining. This is way more fair to active players and way fairer for those who leech out of those players.
currently any player may land in any place meaning
very active and very supportive player lands in neighbourhood where only he is active(100% support and like 90% trades he does), while his neighbours doway less - lets say 20 % of what he does.
This is unfair to him. So i suggest every player make "Hidden" score on every action he makes (trades posted, trades taken down, how often player does support, how manu enemy units he killed)
and after some time (once per month) his city is teleported to the neighbourhood with very similiar "hidden" score (+/- 20%)
This wayany activity made will be given him back. I know this can be tricky or hard but it will sort players out by their activities, and will cancel the "random drop" thats made in the game beggining. This is way more fair to active players and way fairer for those who leech out of those players.