DeletedUser246
Guest
Summary
Implement a quick NH button on the World Map and in the Fellowship list.
Description
Hello, i'm from Brazilian Server, and i came here to bring to you an idea to improove the way you manage your neighbors motivation.
The actual way to do it, it's entering the player city, clicking on the "hands" and selecting the structure you want to give help.
So, i thought in something new, and very easy way to do it.
My English is not 100%, so, i'll describe with images, to explain the idea, ok ? Please, keep open mind, and any suggestion is welcome.
The Map of Neighbors will appear that way to you in this new feature:
You will able to see in that picture that i put the "hands" side by side with player name, and this will have to be implemented by devs, and create a clickable button to do it.
Works like Forge of Empires, the Help button, you'll click and the game will automatically choose the structure to help.
But, my idea do not stop there.
To help with that, they could create and extra Option in ADVANCED SETTINGS, who you will able to choose what you want to receive help.
For that, here the example:
That way, you can choose what you want and the game will auto select your preferences.
Another example, i always prefer to receive Main Hall help only. I use a lot of coins to buy KP, so, in that way, the image will appear like that:
For those player who wants to receive anything, or they dont have any choice, the game will auto mark those "boxes" and:
First: Will prioritize Premium Culture Structures who have higher bonus(Example: Snails, Event Culture Structures and etc) finishing with normal culture structures with smaller bonuses.
Second: If you have only 10 Snails in your city and you receive in 23 hours, 30 helps from Neighbors and FS members, the game will auto motivate those 10 Snails, and after that will put the next ones on Builder.
Third: After the builder received all the capacity of motivate, the game will change to Main Hall, because, Main Hall do not have LIMIT of helps / Motivates.
After 23 hours, when the first help on your Snail or culture finishes, the next helper will click there, and the game automatically choose this Snail who finish the timer before.
I guess that idea isn't difficult to bring to here, because Inno did that in Forge of Empires, and they probabily know the way to do it.
Every day, you have 3 treasure prizes from Neighboor help or FS help.
This will continue intact. The only thing will change is, if the player choose to set the help throught my idea, when he clicks on the "hands" button on the map, if that will grant to him the Treasure, instead you search the city, the game will automatically shows a window saying something :
"What a pleasure surprise, you found a treasure !" And will show your prize and you will click OK and close the window.
Thats it!
Thank you for reading.
Motivation
More user friendly, keeps players enganged for longer (since performing NH is a boring part of the game) plus this feature will allow players who have bad connection to make neighbourly help faster than the actual system. Will also reduce the number of memory issues and crashes.
Downsides
None, other than required dev time.
Implement a quick NH button on the World Map and in the Fellowship list.
Description
Hello, i'm from Brazilian Server, and i came here to bring to you an idea to improove the way you manage your neighbors motivation.
The actual way to do it, it's entering the player city, clicking on the "hands" and selecting the structure you want to give help.
So, i thought in something new, and very easy way to do it.
My English is not 100%, so, i'll describe with images, to explain the idea, ok ? Please, keep open mind, and any suggestion is welcome.
The Map of Neighbors will appear that way to you in this new feature:
You will able to see in that picture that i put the "hands" side by side with player name, and this will have to be implemented by devs, and create a clickable button to do it.
Works like Forge of Empires, the Help button, you'll click and the game will automatically choose the structure to help.
But, my idea do not stop there.
To help with that, they could create and extra Option in ADVANCED SETTINGS, who you will able to choose what you want to receive help.
For that, here the example:
That way, you can choose what you want and the game will auto select your preferences.
Another example, i always prefer to receive Main Hall help only. I use a lot of coins to buy KP, so, in that way, the image will appear like that:
For those player who wants to receive anything, or they dont have any choice, the game will auto mark those "boxes" and:
First: Will prioritize Premium Culture Structures who have higher bonus(Example: Snails, Event Culture Structures and etc) finishing with normal culture structures with smaller bonuses.
Second: If you have only 10 Snails in your city and you receive in 23 hours, 30 helps from Neighbors and FS members, the game will auto motivate those 10 Snails, and after that will put the next ones on Builder.
Third: After the builder received all the capacity of motivate, the game will change to Main Hall, because, Main Hall do not have LIMIT of helps / Motivates.
After 23 hours, when the first help on your Snail or culture finishes, the next helper will click there, and the game automatically choose this Snail who finish the timer before.
I guess that idea isn't difficult to bring to here, because Inno did that in Forge of Empires, and they probabily know the way to do it.
Every day, you have 3 treasure prizes from Neighboor help or FS help.
This will continue intact. The only thing will change is, if the player choose to set the help throught my idea, when he clicks on the "hands" button on the map, if that will grant to him the Treasure, instead you search the city, the game will automatically shows a window saying something :
"What a pleasure surprise, you found a treasure !" And will show your prize and you will click OK and close the window.
Thats it!
Thank you for reading.
Motivation
More user friendly, keeps players enganged for longer (since performing NH is a boring part of the game) plus this feature will allow players who have bad connection to make neighbourly help faster than the actual system. Will also reduce the number of memory issues and crashes.
Downsides
None, other than required dev time.
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