Impressive. I assume you've dumped a ton of timeboosts - have you kept track of how much (roughly) did that take?Well, it's barely day 3 and i made 180 quests on live.
Pretty sure the devs are giving us a finger. I think I can guess which one.in-game team doesn't want to give us a finger without cutting off whole hand.
Impressive. I assume you've dumped a ton of timeboosts - have you kept track of how much (roughly) did that take?
EDIT: I am definitely with @Arthus on a spectrum of preferences of Autumn Zodiac vs Winter Magic. I'd prefer AZ even if they switch grand prizes between the two.
Was that from quests alone, without buying event currency? If so, do you feel you've been very lucky by winning ribbons, or was did it feel average?Well, it's barely day 3 and i made 180 quests on live. Got gingerbread mansion to level 10 and got excess 200 ribbons before bonus section started.
i would say if he got gingerbread mansion to stage 10 with only main story line, that this would feel like average to me and a goal from devs to achieveWas that from quests alone, without buying event currency? If so, do you feel you've been very lucky by winning ribbons, or was did it feel average?
Actually according to a mod who (presumably) speaks for the devs clearly inferred that we shouldn't be able to fully upgrade an evolving building without paying, that's why I was curious.i would say if he got gingerbread mansion to stage 10 with only main story line, that this would feel like average to me and a goal from devs to achieve
and to be honest i didnt expected that someone would do whole main story quest in 3 days with so many produce goods quests without decent amount of instants, that just means we will get even higher numbers in next event or more often
It shouldn't be about make it easy and give us everything we want. It should be a challenge so its interesting for almost everyone, and some might fail the challenge just by a bit, and those could then decide to go for it after all, if they are willing to spend some money. (last day promotions are meant for that).
i would say if he got gingerbread mansion to stage 10 with only main story line, that this would feel like average to me and a goal from devs to achieve
and to be honest i didnt expected that someone would do whole main story quest in 3 days with so many produce goods quests without decent amount of instants, that just means we will get even higher numbers in next event or more often
they should not but we all know how balancing in Inno works or how good at balancing they arethey should not.
Hmm, perhaps I have to revisit my setup. I know I need to expand my T1 production for events, but I expect to have goods production to take much longer time in total even then; probably supplies as well even with 5 non-magical WS. And Vision Vapor quests are pretty much blocking for me - even if I have enough catalysts, it just takes a while to produce 15-25 VV, even if there are big ticket items for crafting.I prepared 7x wood manufactories level 27 (i don't have 28-31 discovered yet) for event and made catalysts for vision vapor quests.
Workshops quests were easy with four magical workshops in chapter 15 enhanced with spells. And i've got plenty of 150-250k supplies workshop quests which took 10-15 minutes.
For the first time I'm actually not even looking forward to the next event. For me, there's no fun in a Random Number Generator picking my prize and giving me 2 kp. This was hardly worth calling an event, as far as I'm concerned. What's so sad is that they had to do this in our winter event, which was so much fun with the beautiful buildings and sets in the past.If you optimize next event according to the few fast players, it will be even worse for the rest).
Perhaps they're looking for justification to just shut down the events completely, and the event development team? This may come close.For the first time I'm actually not even looking forward to the next event. For me, there's no fun in a Random Number Generator picking my prize and giving me 2 kp. This was hardly worth calling an event, as far as I'm concerned. What's so sad is that they had to do this in our winter event, which was so much fun with the beautiful buildings and sets in the past.
as Marindor explained earlier, they tried new type of event, after it ends they will evaluate how successful it was and it may never return again or only once per year, if we had 6 big events exactly the same it would be boring so i understand they want to mix it up with more type of mechanics in betweenPerhaps they're looking for justification to just shut down the events completely, and the event development team? This may come close.
You can't design a game which ist popular to everyone, when you target an audience, which is - in this case - online once a day or 24h a day……not everything what is popular with players on one side, has to be necessary popular on the other one.…