alainemk
Well-Known Member
Part of the quest issue is that there are now 15 chapters making it difficult to design quests that are possible for a beginning player, who you want to hook, but is not boring for an advanced player, that you want to retain. I would like to see, instead of random (that still wind up as repetitive) questline, perhaps 3 different quest lines. One designed for cities in chapters 1-5, a second for cities in chapters 6-10 and a third for cities in chapters 11 and up. The capabilities and needs of cities are very different in the early, mid and late-game stages.Or we end up with an endless part that only gives you 1 ribbon a quest. We aren't asking for suggestions of easy quests, we are asking for suggestions of challenging quests that take up a bit of time and prevent you from doing 100 quest a day.
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