Hi
@Kersepitje thank you for your response. A couple comments on your response.
That is a fair statement and I agree that players should not be able to complete 100 quests in a day but on the other extreme it shouldn't take 3 days to complete a single quest. I have a chapter 3 City in Beta. Based on your requirements, producing goods or supplies can take 2 to 3 days. For lower level Cities you need to recognize that they are still building up, space is limited and resources are limited. The numbers need to be balanced better. I don't know what it is like for higher level chapters as I don't have a City that high in Beta so can't speak to that.
Yes this is a challenge. While 100 quests a day may be too much, the "average"players should be able to complete 5-10 quests a day. What you have provided is simply impossible. Even if the quest was interesting, making it take more than a day to complete is just NOT FUN. For upper level Cities scouting a province can take 40+ hours to complete. Sure throw one or two of these into the mix but we shouldn't be seeing almost every other or every third quest to be a "scout a province". This quest is just way too frequent. You need to figure out how to truly randomize the quests better. In your internal calculations you can add a weighted value to each quest. If the quest has just been completed set a weighted value so that the odds of it occurring again for the next 10-15 tasks is almost impossible. Harder tasks can be weighted heavier so they don't appear as often.
Agreed. Since it is probably too late to make any further changes before we go to Beta lets focus on the next event. Open up a new "event task list" thread under suggestions and we, the players, will provide you with some ideas. Let us know if there are any guidelines or objective that you are trying to accomplish and we will see if we can fit your requirements.
This point I am still unclear on. There has been some speculation by players but I have not read a suitable response from the Elvenar Team (I may have missed it if there was one with so many messages).
How exactly is the event derailed if the quests are too easy. What exactly is the problem that you are trying to fix. If its "100 quests in a day" what exactly is wrong with that? There was some mention about 15 max'd out bears but that is a simple fix by not giving the second set of 3 bears away for free. Each set of Bears would cost an increasing amount of diamonds like you do with expansion slots.
If I could complete 100 tasks in a day I would actually think that is fun (well maybe not 100 and not every day). For me it would be a challenge to see how many, how fast I could complete.
I liked the previous system where you provided a predetermined task list and no building level requirements. I could actually use my brain and strategy to plan ahead to complete tasks. This is supposed to be a "strategy" game. I would need to optimize my vacant space and create a strategy to plan out the best use of my resources given the limited space. The recent changes are just a crap shoot, no strategy, just luck of the draw. To tell you the truth, the lack of strategy is the part that is not fun.
Part of making it interesting is being able to create a strategy to solve the event. Totally random quests and random prizes have little to no interest for me or by the sounds of it, most other players as well.
High level building requirements do add a challenge but it requires the player to conform to the ideals of the devs which most players don't really want to do. They prefer the freedom of choice. I updated my buildings for the previous event but it totally screwed my game style. Now I am out of population that I would have preferred to use elsewhere. My game style had to be altered just to be able to participate in an event. I don't like doing this.
If you truly want to make this an interesting and fun event then bring back or introduce some degree of strategy. "
Random" is not challenging. "Random" is
frustrating. "
Challenging" is the ability to use my brain and develop and implement a
strategy.
You are miles off the mark with this comment. Not only will I fail the challenge but it won't be by only a bit. There is no way that I will be able to evolve the building to any useful level. I don't think that I am alone in this.
One more comment. You want the event to be fun. I want the event to be fun. But one of my goals for the event is to be able to collect a sufficient supply of time boosts, AW KP, daily prizes, etc to last me until the next event.
I have a specific "shopping list" of items that I want. You filled the prize board with garbage. You don't give me any choice (versus the 3 chest system) of the prize that I want and make it near impossible to win more than 1 or 2 of the daily prizes.
One of my most coveted daily prizes from a previous event is "The Great Auction". I managed to save up and spent everything on this daily prize. I managed to win 6 of them and I now have a field of high culture Great Auction buildings. This is strategy. This is fun. This works towards my game style and future playing.
Sorry for the rambling but I wanted to be open with you.