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Discussion Winter Magic

Indianaking

Active Member
Winter 15 blanko zu bearbeiten.png
 

Alpha-74

Well-Known Member
a lottery with a lot of interesting gifts:( for example: 3 relics even for those who start it is little, it would take at least 20 or 30 for it to be well ;)
 

DeletedUser2561

Guest
Well, instead of 9 chests, each of which contained only two or three possible "filler" rewards along with the daily prize, we now basically have only one chest containing all fillers with a 7% chance each, and a strong mechanic against repeating rewards (that is, until you hit the "Shuffle" box). So while the price in primary currency (ribbons this time) per chest doubles, we cannot even choose which filler we get if we fail on the daily prize. And personally, I DID view some fillers as trash and some as useful. This system may be new, but I'd rather stick with a spiderweb-covered system that allows for some choice, than a shiny new system with basically just ONE meaningful decision left to the player: which day to spend the ribbons?

But - to add something new and positive: Good job on the red ribbon graphics! They are easy to spot on the city outskirts and probably still will be december, in contrast to previous white snowflakes on a white landscape.
 

Marindor

Well-Known Member
Hi guys,

Just a reminder: Please keep your posts constructive. Also when you're not happy with something, sarcasm isn't going to get us anywhere. It's perfectly fine to express the fact you're unhappy, but please do so in a constructive way and let us know your thoughts on how to improve the current system instead of just bashing the current setup. Thank you.
 

Deleted User - 86059

Guest
Pensé que los Eventos eran un incentivo para enganchar a los jugadores, pero aparentemente lo que están intentando es todo lo contrario, que nos aburrimos de tantos cambios inútiles. En conclusión, si algo funciona, mejórelo y si no funciona, deséchelo.
Esperemos que nuestros comentarios sirvan para mejorar para no obstruirlo más

English only please in the forum

Translation =

I thought that the Events were an incentive to hook the players, but apparently what they are trying is quite the opposite, that we get bored of so many useless changes. In conclusion, if something works,
 

Deleted User - 86059

Guest
And again English please folks

Keine Infos bei den Geschenken wie die Wahrscheinlichkeit für den Tagespreis ist?
In dem Fall hat sich das Event für mich erledigt. Der einzige Grund an einem Event teilzunehmen sind die Tagespreise.

Translation =


No info on the gifts as the probability of the daily price is? In that case, the event has settled for me. The only reason to attend an event is the daily rates.
 

LOKINHO

Well-Known Member
Hola, vengo del servidor español. Después del horrible cambio en los talleres y las fábricas para participar en los últimos eventos (desde mi punto de vista, ya que todos pueden "quitar" algunos edificios y montar lv1, pero no todos pueden "poner" las fábricas y talleres en niveles altos), cambie el espacio que han hecho en los grandes premios (llámalo fénix, que no todos usan, llámalos osos que tienen poca utilidad y dependencia de tu ciudad estratégicamente hablando si te sirve o no ... llámame sirena, lo cual no está mal porque no puedes llamarlo stonenhenge (este tiene al menos un pase) o el nuevo que nos llega (que hará compañía a la sirena ... dolorosa y desafortunada). En los grandes premios, continúas con el mismo , donde los conjuntos?


Continúo enumerando las deficiencias, lo que nos molesta, lo que nos molesta y la burla que han creado (o engendrado)
1.- 60 lazos para abrir un regalo ... cuando antes de los 18 ya podías abrir un cofre ... una mitad muy alta.
2.- Para poder obtener un premio diario, sufrir suerte, podemos gastar entre 60 lazos y 960 ... (60x16 = 960), ¡esto es que no tienes perdón de Dios! ¿Cómo piensas de tonterías similares? Lo peor ... si tienes que barajar de nuevo, aumenta el número de sorteos y sin obtener el premio ... ¡BRAVO! Esto es increíblemente horrible, ni podemos obtener varios premios diarios. En otros eventos (el último sin ir más lejos) fui por pozos, porque el resto no me interesaba ... con aproximadamente 10,000 que tenía, podría obtener alrededor de 30-40 pozos (cada 333 recibí un premio diario) y si no obtuvimos ese premio, al menos obtendremos más puntos, momentos de hechizos de tiempo, etc. Esta vez nos metimos en una cantidad de mochila ... ¡flippant!

3.- totalmente aleatorio para obtener un premio (de 16 posibilidades) una proporción del 6.25% ... ¡BASURA! De cada 16 regalos puede haber 5 moderadamente interesantes, los otros 11 ??? El programador puede acostarse, pero como la bella durmiente, ¡para siempre! Esto es una mierda.
4.- ¡Esto! Aún no confirmado, pero mientras leía, para la primera y única lista de misiones, devolvemos un TALLER Y Fábricas LV1, gracias, es lo único positivo ... Pero, sin embargo, el párrafo de Misiones no. Solicite crear o recolectar cantidades y grandes suministros de T1 y T2 en este momento ... con lo cual, ¿tiene que tener talleres altos, fábricas altas y talleres lv1 y fábricas lv1? Te has superado a ti mismo! Ley de Murphy: 1.-Si algo puede salir mal, saldrá mal. Ley de Paneque: 2.- Cualquier situación, por mala que sea, puede empeorar. Las leyes de Murphy pueden fallar.
5.- Si hace mal las matemáticas, podríamos saber que obtendremos al menos 50,000 arcos para poder luchar contra tal evento, que, o multiplicar x3 los premios diarios ... o que son tan nuevos y buenos que Vale la pena luchar. Para ellos !! Se llama EQUILIBRIO. Sabes mucho sobre esto ... Cuando leo a los moderadores que intentan justificar lo que han creado, no puedo creerlo ... allí todos con su conciencia.

6.- Un par de sets En este evento valdría la pena con esta dificultad, y pasaríamos estos días para conseguirlos ... ¡Al menos tendremos algo por lo que luchar! Para dar ideas ... Otra idea podría ser durante los 28 días del evento, poner todos los días en el conjunto de los que ya habían creado (algunos no completaron el banquete, otros quizás porque han quedado obsoletos por no mejorarlos) . etc.) Extraño a algunos, y otros lamentan no haber tenido que atraparlos, y dado que no pueden mantener y escalar toda su raza, porque no te dan los planes necesarios para degradarlos y restaurarlos, al final los tomas. .. y es una pena ...
7.- Hablando de la academia ... ¿Sacas las recetas basura que eran de la cultura porque eran muy malas ... Y PUEDES PENSAR en la "brillante idea" de ponerlas como regalos en este evento? ¿Tiene esto todo el sentido del mundo, o no estás poniendo al fénix, stonenhenge, sirena, osos, etc. en la academia? Este otro, pone todo eso, pero no obtienes la forma de evolucionar para los jugadores que quieren atraparlos porque no quieren ganarlos antes ... ¡NO SIGNIFICA!
8.- Finally, the final prize compared to the winter set of the previous year, with the banquet ... with anything you compare, is a joke! Didn't they get enough complaints with the siren? Well now comes version 2.0 JAJAJA. Just to compare ... the siren, and the same, at the level of builders, provides 8000 products of level 1, this is the same but with products of level 2, a single factory of level one, every 3h, provides 4200, After of a day where you put it 5 times at 3 o'clock, and once at 9 o'clock, it contributes approximately 27k. This building gives 8k, x3 24k, something less than a single factory, + a population and fungible culture of 3 kp, if someone looks at it like that, it will be balanced or very good, but who would replace a factory with this? building?
Los conjuntos son complementos, proporcionan provisiones, maná, semillas, kp, población, cultura, monedas ... un buen conjunto dada la reciente llegada de la raza 15, sería uno que proporciona bienes sensibles, ya que elvenar, exige muchos elementos sensibles, Orcos , semillas ... pero nooooo es mejor tener una muy mala idea y crear algo horrible ... ¡FELICITACIONES! Te has superado de nuevo.

Con esto terminado, el propósito de un evento es atraer al mayor número de jugadores para que participen en algo esporádico, lo que te brinda muchas cosas buenas, únicas y diferentes y te hará tener una ciudad más efectiva, hermosa y diferente ... el evento debe tener bases sólidas, misiones accesibles, buena cantidad de premios, hermoso y valioso, buena cantidad de corbatas para gastar donde quieras, un gran premio diario o varios como había antes, para atraer aún más y que sean igualmente accesibles para todo (no sucede como otras veces que no todos pudieron por suerte ... completar un conjunto ...)
Alguien ve lo que juegas y dice: ¡OH, qué hermoso, qué genial, quiero jugarlo!
¡Si alguien ve esto, por supuesto, lo que harán será escapar!
Cuando una persona hace bien su trabajo, se le felicita, cuando hace un truco, hay que decirlo, especialmente si algunos de nosotros pagamos por jugarlo ...
 
Last edited:

Graine

Active Member
The look of this event is great and it's a fun idea. However, having said that...I am not at all happy! For one thing, I've not been able to get very far even at this point. I've yet been able to collect any of the grand prizes even. For another, repeated, expensive quests will slow things down for me even more. The fact that the presents cost 60 ribbons is not at all fair and having to fill in 20 bricks on the house is taking forever. Lastly, the rewards are not worth 60 ribbons. If this style of event continues as is, I'll just go back to skipping them altogether. I play for fun, not frustration.
 

SirSmithy

Well-Known Member
Hi guys,

Just a reminder: Please keep your posts constructive. Also when you're not happy with something, sarcasm isn't going to get us anywhere. It's perfectly fine to express the fact you're unhappy, but please do so in a constructive way and let us know your thoughts on how to improve the current system instead of just bashing the current setup. Thank you.
I experience this way of event in FOE since 2014. I am always disappointed, that this still exists.
I find the best solution, if finding the daily reward would shuffle the board.
Additionally adjust the amount of presents so, that we could almost have the same % chance for rewards as we had before.
 

DeletedUser2818

Guest
I've had an unexpectedly productive private conversation with @Marindor and I think he's right - even if it's too late to have the system changed before it goes live, we should strive to give constructive criticism and get together as many ideas as possible, because ultimately having those who communicate with the devs having to sift through our frustration won't help them in getting feedback to the devs any quicker.

That being said, knowing that the system won't be changed, I think we should focus on suggesting how it could be tweaked instead.
As to me, the only things that come to mind are:

1) Heavily tweaking the numbers: getting 15 ribbons, i.e. 1/4th of a chest for quest #37, which is going to be one of the difficult ones at least for endgame players, as it's a "Scout/Research/VV" just doesn't seem right, and makes one worry about the still-unknown chain of the more difficult quests. If the numbers stay this way, I think it's safe to assume few players will manage to upgrade the GP more than 2 or 3 times and that's being optimistic.

2) Swapping out the objectively useless/redundant fillers in favor of better ones (anything that can be easily obtained through means other than a particular event can be seen as useless and redundant in the case of an event; any player at any point of progress can easily rack up relics and spells through various means - province completion, tournaments, MA). Relics, spells and runes are especially aggravating prices to get in my opinion, at any level of the game - I run both an endgame city and I'm progressing through Dwarves and Fairies respectively, in none of those three cases I can see winning spells, runes or relic as useful. It'd actually make me feel taunted for having wasted 60 ribbons. Even Coins and Supply instants would be better than mundane spells, relics and runes. So I suggest swapping them out in favor of more enticing stuff instead, such as CCs and perhaps even teleports with a low chance. Or, don't get rid of them entirely, but bundle them up - i.e. instead of one filler for each type of mundane spell, a prize could be 1 of each mundane spell, that'll leave place for the aforementioned more interesting stuff such as CCs to be swapped in.

3) Tweaking the percentages to make it more favorable for players to win the good stuff (such as daily prizes and double chances/reveals) to make it up for the fact that we now lack any sort of control, not being able to pick a chest but instead having to literally play a game of "scratch lottery".
 

Deleted User - 60107

Guest
Or just follow FoE's example and reduce the cost of presents. In FoE each quest gives just 10 Stars (with some quests giving more than that), but each present also costs 10 Stars. Compare that to the 60 ribbons per present in Elvenar. How many quests do you need to complete before you start getting 60 Ribbons per quest?
 

Alcaro

Well-Known Member
@Betrinus
all OK, they need constructive criticism (give me a break, pls), if they would really play the game (they=devs) they would already have notice what a crap they did. This event is against everything we expected from a strategy game. Zero strategy, zero planification plus zero fun. For me this event it's over. Having quests like "produce tools" almost back-to-back 4 times just convinced me that I must not bother with it anymore. Going with the flow, do what I can, when I can and not spending a ribbon cuz I just don't need their trash. I can't wait to get a "scout a province" quest to take a break of few days ...
 

Lushette

Well-Known Member
Why bother even releasing it to Live worlds when its apparent that people are genuinely not happy with it. After all, Beta is a testing server and its a bit pointless having a testing server if something appears to be genuinely no good yet its still released to the live servers anyway. Why not just hold off releasing it or just cancel it altogether.
 

DeletedUser3036

Guest
technically, isn't FoE a more proper bêta than this bêta anyway ? after the tower and now this event :rolleyes:
 

Deleted User - 86059

Guest
Hola, vengo del servidor español. Después del horrible cambio en los talleres y las fábricas para participar en los últimos eventos (desde mi punto de vista, ya que todos pueden "quitar" algunos edificios y montar lv1, pero no todos pueden "poner" las fábricas y talleres en niveles altos), cambie el espacio que han hecho en los grandes premios (llámalo fénix, que no todos usan, llámalos osos que tienen poca utilidad y dependencia de tu ciudad estratégicamente hablando si te sirve o no ... llámame sirena, lo cual no está mal porque no puedes llamarlo stonenhenge (este tiene al menos un pase) o el nuevo que nos llega (que hará compañía a la sirena ... dolorosa y desafortunada). En los grandes premios, continúas con el mismo , donde los conjuntos?


Continúo enumerando las deficiencias, lo que nos molesta, lo que nos molesta y la burla que han creado (o engendrado)
1.- 60 lazos para abrir un regalo ... cuando antes de los 18 ya podías abrir un cofre ... una mitad muy alta.
2.- Para poder obtener un premio diario, sufrir suerte, podemos gastar entre 60 lazos y 960 ... (60x16 = 960), ¡esto es que no tienes perdón de Dios! ¿Cómo piensas de tonterías similares? Lo peor ... si tienes que barajar de nuevo, aumenta el número de sorteos y sin obtener el premio ... ¡BRAVO! Esto es increíblemente horrible, ni podemos obtener varios premios diarios. En otros eventos (el último sin ir más lejos) fui por pozos, porque el resto no me interesaba ... con aproximadamente 10,000 que tenía, podría obtener alrededor de 30-40 pozos (cada 333 recibí un premio diario) y si no obtuvimos ese premio, al menos obtendremos más puntos, momentos de hechizos de tiempo, etc. Esta vez nos metimos en una cantidad de mochila ... ¡flippant!
3.- totalmente aleatorio para obtener un premio (de 16 posibilidades) una proporción del 6.25% ... ¡BASURA! De cada 16 regalos puede haber 5 moderadamente interesantes, los otros 11 ??? El programador puede acostarse, pero como la bella durmiente, ¡para siempre! Esto es una mierda.
4.- ¡Esto! Aún no confirmado, pero mientras leía, para la primera y única lista de misiones, devolvemos un TALLER Y Fábricas LV1, gracias, es lo único positivo ... Pero, sin embargo, el párrafo de Misiones no. Solicite crear o recolectar cantidades y grandes suministros de T1 y T2 en este momento ... con lo cual, ¿tiene que tener talleres altos, fábricas altas y talleres lv1 y fábricas lv1? Te has superado a ti mismo! Ley de Murphy: 1.-Si algo puede salir mal, saldrá mal. Ley de Paneque: 2.- Cualquier situación, por mala que sea, puede empeorar. Las leyes de Murphy pueden fallar.
5.- Si hace mal las matemáticas, podríamos saber que obtendremos al menos 50,000 arcos para poder luchar contra tal evento, que, o multiplicar x3 los premios diarios ... o que son tan nuevos y buenos que Vale la pena luchar. Para ellos !! Se llama EQUILIBRIO. Sabes mucho sobre esto ... Cuando leo a los moderadores que intentan justificar lo que han creado, no puedo creerlo ... allí todos con su conciencia.

6.- Un par de sets En este evento valdría la pena con esta dificultad, y pasaríamos estos días para conseguirlos ... ¡Al menos tendremos algo por lo que luchar! Para dar ideas ... Otra idea podría ser durante los 28 días del evento, poner todos los días en el conjunto de los que ya habían creado (algunos no completaron el banquete, otros quizás porque han quedado obsoletos por no mejorarlos) . etc.) Extraño a algunos, y otros lamentan no haber tenido que atraparlos, y dado que no pueden mantener y escalar toda su raza, porque no te dan los planes necesarios para degradarlos y restaurarlos, al final los tomas. .. y es una pena ...
7.- Hablando de la academia ... ¿Sacas las recetas basura que eran de la cultura porque eran muy malas ... Y PUEDES PENSAR en la "brillante idea" de ponerlas como regalos en este evento? ¿Tiene esto todo el sentido del mundo, o no estás poniendo al fénix, stonenhenge, sirena, osos, etc. en la academia? Este otro, pone todo eso, pero no obtienes la forma de evolucionar para los jugadores que quieren atraparlos porque no quieren ganarlos antes ... ¡NO SIGNIFICA!
8.- Finally, the final prize compared to the winter set of the previous year, with the banquet ... with anything you compare, is a joke! Didn't they get enough complaints with the siren? Well now comes version 2.0 JAJAJA. Just to compare ... the siren, and the same, at the level of builders, provides 8000 products of level 1, this is the same but with products of level 2, a single factory of level one, every 3h, provides 4200, After of a day where you put it 5 times at 3 o'clock, and once at 9 o'clock, it contributes approximately 27k. This building gives 8k, x3 24k, something less than a single factory, + a population and fungible culture of 3 kp, if someone looks at it like that, it will be balanced or very good, but who would replace a factory with this? building?
Los conjuntos son complementos, proporcionan provisiones, maná, semillas, kp, población, cultura, monedas ... un buen conjunto dada la reciente llegada de la raza 15, sería uno que proporciona bienes sensibles, ya que elvenar, exige muchos elementos sensibles, Orcos , semillas ... pero nooooo es mejor tener una muy mala idea y crear algo horrible ... ¡FELICITACIONES! Te has superado de nuevo.

Con esto terminado, el propósito de un evento es atraer al mayor número de jugadores para que participen en algo esporádico, lo que te brinda muchas cosas buenas, únicas y diferentes y te hará tener una ciudad más efectiva, hermosa y diferente ... el evento debe tener bases sólidas, misiones accesibles, buena cantidad de premios, hermoso y valioso, buena cantidad de corbatas para gastar donde quieras, un gran premio diario o varios como había antes, para atraer aún más y que sean igualmente accesibles para todo (no sucede como otras veces que no todos pudieron por suerte ... completar un conjunto ...)
Alguien ve lo que juegas y dice: ¡OH, qué hermoso, qué genial, quiero jugarlo!
¡Si alguien ve esto, por supuesto, lo que harán será escapar!
Cuando una persona hace bien su trabajo, se le felicita, cuando hace un truco, hay que decirlo, especialmente si algunos de nosotros pagamos por jugarlo ...


Translation

Hi, I come from the Spanish server. After the horrible change in workshops and factories to participate in the latest events (from my point of view, since everyone can "remove" some buildings and assemble lv1, but not everyone can "put" factories and workshops at high levels ), change the space they have made in the grand prizes (call it phoenix, which not everyone uses, call them bears that have little utility and dependence on your city strategically speaking if it serves you or not ... call me a mermaid, which is not bad because you can't call it stonenhenge (this one has at least one pass) or the new one that comes to us (which will keep company with the mermaid ... painful and unfortunate.) In the big prizes, do you continue with it, where do the sets? I continue to list the shortcomings, what bothers us, what bothers us and the mockery they have created (or begotten) 1.- 60 ties to open a gift ... when before 18 you could already open a chest ... a very high half. 2.- In order to obtain a daily prize, suffer luck, we can spend between 60 ties and 960 ... (60x16 = 960), this is that you have no forgiveness from God! How do you think of similar nonsense? The worst ... if you have to shuffle again, increase the number of draws and without obtaining the prize ... BRAVO! This is incredibly horrible, nor can we get several daily prizes. In other events (the last one without going any further) I went for wells, because the rest did not interest me ... with approximately 10,000 I had, I could get around 30-40 wells (every 333 I received a daily prize) and if we did not get that prize, at least we will get more points, time spell moments, etc. This time we got into a quantity of backpack ... flippant!


3.- totally random to obtain a prize (of 16 possibilities) a proportion of 6.25% ... GARBAGE! Of every 16 gifts there can be 5 moderately interesting, the other 11 ??? The programmer can go to bed, but like sleeping beauty, forever! This is bullshit. 4.- This! Not yet confirmed, but while reading, for the first and only mission list, we return a WORKSHOP AND Factories LV1, thank you, it's the only positive ... But, nevertheless, the Missions paragraph does not. Request to create or collect quantities and large supplies of T1 and T2 at this time ... with which, do you have to have tall workshops, tall factories and lv1 workshops and lv1 factories? You have surpassed yourself! Murphy's Law: 1.-If something can go wrong, it will go wrong. Paneque Law: 2.- Any situation, however bad, can get worse. Murphy's laws may fail. 5.- If you do math badly, we might know that we will get at least 50,000 arcs to be able to fight against such an event, that, or multiply x3 the daily prizes ... or that they are so new and good that it is worth fighting. For them !! It is called BALANCE. You know a lot about this ... When I read the moderators who try to justify what they have created, I can't believe it ... there all with their conscience.

6.- A couple of sets In this event it would be worth it with this difficulty, and we would spend these days to get them ... At least we will have something to fight for! To give ideas ... Another idea could be during the 28 days of the event, put every day in the set of those who had already created (some did not complete the banquet, others perhaps because they have become obsolete for not improving them). etc.) I miss some, and others regret not having to catch them, and since they cannot maintain and scale their entire race, because they don't give you the necessary plans to degrade and restore them, in the end you take them. .. and it's a shame ... 7.- Speaking of the academy ... Do you take out the junk recipes that were from the culture because they were so bad ... AND CAN YOU THINK about the "brilliant idea" of putting them as gifts in this event? Does this make all the sense in the world, or are you not putting the phoenix, stonenhenge, mermaid, bears, etc. in academia? This other, puts all that, but you do not get the way to evolve for players who want to catch them because they do not want to win them before ... DOESN'T MEAN! 8.- Finally, the final prize compared to the winter set of the previous year, with the banquet ... with anything you compare, is a joke! Didn't they get enough complaints with the siren? Well now comes version 2.0 JAJAJA. Just to compare ... the siren, and the same, at the level of builders, provides 8000 products of level 1, this is the same but with products of level 2, a single factory of level one, every 3h, provides 4200, After of a day where you put it 5 times at 3 o'clock, and once at 9 o'clock, it contributes approximately 27k. This building gives 8k, x3 24k, something less than a single factory, + a population and fungible culture of 3 kp, if someone looks at it like that, it will be balanced or very good, but who would replace a factory with this? building? The sets are complements, provide provisions, manna, seeds, kp, population, culture, coins ... a good set given the recent arrival of race 15, would be one that provides sensitive goods, since elvenar, demands many sensitive elements, Orcs, seeds ... but nooooo it is better to have a very bad idea and create something horrible ... CONGRATULATIONS! You have surpassed yourself again.

With this finished, the purpose of an event is to attract the greatest number of players to participate in something sporadic, which gives you many good, unique and different things and will make you have a more effective, beautiful and different city ... event must have solid foundations, accessible missions, good amount of prizes, beautiful and valuable, good amount of ties to spend wherever you want, a great daily prize or several as there were before, to attract even more and that are equally accessible for everything (not It happens like other times that not everyone could luckily ... complete a set ...) Someone sees what you play and says: OH, how beautiful, how cool, I want to play it! If anyone sees this, of course, what they will do is escape! When a person does his job well, he is congratulated, when he does a trick, it must be said, especially if some of us pay to play it ...
 

Marindor

Well-Known Member
Hi guys,

Thank you for taking the time to share your ideas on how to improve the system. As stated above, of course changing the whole system before the Live release is impossible and canceling the event isn't an option either. Instead of that, it would be more valuable if we could gather some ideas on how to improve the current system before the Live release. Please refrain from throwing mud (and of course our developers also play the game themselves) and try to bring a bit of constructive value to this discussion.

Right now, we have 2 main suggestions on the list, which is lower the amount of ribbons needed per present and increase the value of the filler prizes. Are there any other improvements you'd like to suggest to make this event more appealing to you?
 

lika1961

Well-Known Member
I've had an unexpectedly productive private conversation with @Marindor and I think he's right - even if it's too late to have the system changed before it goes live, we should strive to give constructive criticism and get together as many ideas as possible, because ultimately having those who communicate with the devs having to sift through our frustration won't help them in getting feedback to the devs any quicker.

Much as I understand what @Marindor is trying to say, I'm afraid I have to say rubbish before moving on. If the devs insult our intelligence in this way, they should expect people to be frustrated and talk about it. Giving ideas is good and well, but what are the chances of them actually being implemented?

I dread the thought of having to face this on the live servers and the amount of complaining it will create, so for me the main changes need to be

No relics, spells or coin/supply instants. Give us teleportation spells and pet food. And lots of time instants.
Either give more ribbons per quest or lower the cost of a present. If I have done 3 or 4 quests and still can't open a present, it feels like a rip-off
Give us a decent chance of winning the daily prize - those are often the main reason people take part.
Reduce the number of encounters, fragments and tournament encounters required. The first quest asking for tourney encounters required 16 - too much
By having to do so many quests to get enough ribbons to open a present, you are forcing us into the second part of the quests where the old issue of high level workshops lives. I really hate that guy.
The Gingerbread Mansion needs to produce something other than tier 2 goods
It needs to be possible to win 10 evolutions or else this whole event has very little value
 

DeletedUser2818

Guest
@Betrinus
all OK, they need constructive criticism (give me a break, pls), if they would really play the game (they=devs) they would already have notice what a crap they did. This event is against everything we expected from a strategy game. Zero strategy, zero planification plus zero fun. For me this event it's over. Having quests like "produce tools" almost back-to-back 4 times just convinced me that I must not bother with it anymore. Going with the flow, do what I can, when I can and not spending a ribbon cuz I just don't need their trash. I can't wait to get a "scout a province" quest to take a break of few days ...
Marindor isn't a dev, he relays things to the devs. And if we can get them to better it, if only a little bit, that'll be better than nothing. The massive backlash against Magic Workshops counting as 1 did turn into the devs fixing the issue, even if the event was already running on live, at least. It was a small victory, but a victory nonetheless.
That the event is everything but a strategic one is not being questioned, I myself reiterated it feels more of a "scratch lottery" casino stunt over and over again. But since it's what we're gonna have to deal with, I figured we might as well try and better it like we did with the Panda one. Which I didn't find pleasant in the end, but would've found even less pleasant had they not implemented the hotfix for the Magic WSs for instance.
 

Alcaro

Well-Known Member
@lika1961
I agree with almost everything, except the spells. In live servers I'm in ch.15 where the requirement of sentient is up to the sky and without MM spells will take ages (even with 2-2-3 sentient manufactories) to get the amount you need for techs especially. Even tho I produce them in MA, I can't get enough of them since I need 7 every day but I also need CC spells.
I was so excited for a new event especially for the posibility to get MM spells and time boosters (ofc upgradings take days). With the current event I lost all hope and at same time, all will to continue to play.
 
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