DeletedUser3036
Guest
so it means the different types of event will alternate ?
Well, I don't play FoE (so can't say how reflective any of your opinions is), but at least one Elvenar/FoE player has a very different perspective on player's perception of this kind of event there:Back in the days when I was still a Community Manager at Forge of Empires, this was one of the most beloved events and feedback was totally different there.
Note that this is the ONE event from FoE that gets routinely hated on every single year... we've begged, and pleaded, and groaned about this for 5+ years in that other game. (mind you, this past year's Carnival event on FoE was a pretty close 2nd.)
Generally, the only way to end up 'happy' with this event is to just shoot for the main Grand Prize and set your daily specials expectations to about -1000000 or so.
We do not mainly complain about the change itself, but about the result.From time to time event mechanics will change to keep events fresh and not too repetitive If we would only stick to the chest system, it would become boring at a certain point as well, doing the same stuff over and over again.
That's what you get when you replace a system with another which is obviously worse than the previous one.I myself was quite surprised at the quite negative feedback about it.
Still, you have taken more than 90% of any strategy from us. If you take away 90% of car's ability to turn, we won't be able to drive at all.comparing it to the chest setup and having more/other choices there, although for this kind of event you can develop certain strategies as well (e.g. when you get the Reveal present before the Double present you can use it to double the rewards you choose from what has been shown.
Well, unless you double the amount of everything Gingerbread Mansion gives or replace the T2 goods for expired goods for advanced chapters, we don't care how many hammers we get.Also, reshuffling basically means free hammers and such).
Changing the mechanism is not the problem, the problem is, that with the combination of the new mechanism and new rewards, the results will be much worse than with previous mechanics.It's just a totally different kind of mechanism than with the chests, so you can't really compare the two.
yes, yesCan somebody clarify the event mechanics with respect to hammers/bricks?
- So do we always get 1 hammer per 1 present? Is it impacted by 2x modifier?
- Do we get 1 hammer for the reshuffle prize?
- Is it equally likely to get 1, 2 or 3 bricks per hammer, or are probabilities differ?
When we'll get the Reveal before the Double will be entirely up to chance, no strategy involved at all. A "free" tokens was already present in the previous events.(e.g. when you get the Reveal present before the Double present you can use it to double the rewards you choose from what has been shown. Also, reshuffling basically means free hammers and such). It's just a totally different kind of mechanism than with the chests, so you can't really compare the two. Our aim is to be able to offer you multiple kinds of events and not just the same old chest system over and over again with different pictures
Hi guys,
Thank you once more for sharing your feedback For this question:
From time to time event mechanics will change to keep events fresh and not too repetitive If we would only stick to the chest system, it would become boring at a certain point as well, doing the same stuff over and over again.
...
Our aim is to be able to offer you multiple kinds of events and not just the same old chest system over and over again with different pictures
we only had 1 single complain a year ago : we can finish the event in 5 days.
Our aim is to be able to offer you multiple kinds of events and not just the same old chest system over and over again with different pictures
I am at the 15 ribbon level of quests and have already gotten back to back quests asking for "15 Vision Vapor or Research 1 Technology".
But you can easy get same quest every other one.It is no longer possible to have the exact same quest appear twice in a row.