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Discussion Winter Magic

Dony

King of Bugs
instants on preview should have rarity frame around them, i dont want to mouse over 16 items to find out how good/bad they are
 

Alcaro

Well-Known Member
instants on preview should have rarity frame around them, i dont want to mouse over 16 items to find out how good/bad they are

huh? What preview? I hovered over those items but I didn't see anything. Do you get something what I don't?
 

DeletedUser1953

Guest
I estimate the average cost of the daily price to 700 ribbons (take into account x2 & 200 ribbons reward), thus a 100% cost increase (or number of daily price/2), the next questions of many ribbans the average player will have ?

In the past, we choose in priority 18 & 85, now, we can not choose and the reward is lower (40% 4x8h for the 85 in the past !!).

For the great price if you keep the number of ribbons, for an average player, it seems impossible to raise level 9 even with the 2 artefacts from FA.

I hate new dev from elvenar from 1 year, it becomes a lottery system (spire/great event), in place to have 3 chest which can choose and 3 random rewards (depend of the strategy or need) => now 16 random rewards that reset randomly !
 
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Deleted User - 81190

Guest
...& 200 ribbons reward
It seems 200 ribbons is not guaranteed. It was in my first rotation, but after refresh for day 2 I only have 100 ribbon in one of the prizes. When someone does multiple reshuffles on the same day, does it do pure reshuffle (i.e. no refresh of prizes, only rearranging), or does it refresh side prizes?

Also, does everyone get the same prize options on the same day? Mine on day 2 show up like this:

1h timeboost
15% PP
10% coins
Reshuffle
Reveal x2
5h timeboost
2h timeboost
Forest Igloo
Daily (Winter Conjuration)
100 Ribbons
2x
2h timeboost (second one)
33% supplies
15 AWKP
1x Gems relic
1x Marble relic
 

Angeduciel

Well-Known Member
I have been playing ELvenar since 2015, and it is the first time that I get such a bad impression about an event! I usually enjoy event a lot but you have removed all the interesting parts. We can't choose which chest to open in order to win "acceptable" prizes in case we don't win the daily anymore :eek::mad:
Most of the 16 prizes are awful... who had the brilliant idea of puting one relic as a prize for the cost of 60 ribbons? same for 1 rune... same for some small cultural buildings that we keep disenchanting because we don't want/need them! WHo wants to play to win unwanted prizes? Where is the fun in this event?

I just took a look at the new event buildings value in architect and it seems that my city is in better shape without any of these new buildings. I am very disapointed, not to say I am disgusted :mad::mad::mad:
 

Burger Meister Meister

Well-Known Member
Hi guys,

Thanks for your feedback so far! Could you please elaborate on the statement that the new event mechanics would take away the free choice of strategy about what prizes you want to go for? We still have the Daily Rewards, as before, so you're still perfectly able to safe your ribbons for the days that have the Daily Rewards that you want. The side rewards are now just wrapped in presents instead of in chance percentages in chests, but you can still decide for yourself which days you find appealing to spend your ribbons on, so how would that be any different? :)

Hi @Marindor,
Thanks for taking the interest to follow this thread.
Let me explain what everyone is trying to say.

There are two issues at hand.
The first is the lack of strategy to accumulate ribbons for the specific daily prize that you want.
Lets take for example that on day 12 the daily prize is 4x 14hr time boosts and I really want to get as many time boosts as possible.
So, I spend the first 11 days accumulating ribbons and maybe I get say 3000 ribbons saved up.

With the old 3 chest system I can use up all 3000 ribbons (approx 130 chests at avg 23 ribbons per chest) and get as many 4x 14hr time boosts as luck will allow.

With the new mechanics, as I understand it, there are only 16 prizes offered per day. On my first try there is a 1/16 (6%) chance of getting a 4x 14hr time boost. Worst case scenario is that I have to open all 16 presents before I get a single 4x 14hr time boost unless I hit a reshuffle beforehand and I lose all progress and my odds of getting the daily are reduced.

Best case scenario is that I get a 4x 14hr time boost on the first try and I have to open all of the rest of the (unwanted) presents until I find a reshuffle so that I can start again.

The second issue is the "unwanted" gifts.
For example with the 3 chest system I would look at the prize offerings before opening a chest.
If one of the chests had a prize that I didn't need or want (like Magical Manufacturing in my case) I would not select that chest even if it had a higher chance of getting the daily prize.
With the new mechanics I don't have any opportunity to skip the prizes that I don't want or think are useless for my game style. It becomes a complete lottery/casino. There is little to no skill involved.
I have to accept prizes that I don't care about and it is perceived as a waste of my hard earned ribbons.

Seriously, what was wrong with the old 3 chest system? What problem or complaint does this new system solve?
I think that this new prize mechanic should die in Beta and go back to the 3 chest system.

In all fairness, once I accumulate enough ribbons I will give it a fair try. This is Beta after all. Maybe I am not understanding it properly. The description doesn't sound very appealing. I will let you know after I have accumulate enough ribbons to try for multiple daily prizes.


Thanks,
BMMB
 

Deleted User - 81190

Guest
Best case scenario is that I get a 4x 14hr time boost on the first try and I have to open all of the rest of the (unwanted) presents until I find a reshuffle so that I can start again.
Well, technically the best case scenarios would be hitting "daily-reshuffle-daily-reshuffle" or "2x-daily-reshuffle"; in both cases you'd get 2 daily prizes with only 120 ribbons. Neither would be very common, and of course you can also hit reshuffle on your 15th draw without hitting daily, and resetting your progress back to square one.

And if you've got all the dailies you wanted for a day you don't need to waste ribbons to find another reshuffle - it will refresh automatically on the next day.
 

Lovec Krys

Well-Known Member
Hi guys,

Thanks for your feedback so far! Could you please elaborate on the statement that the new event mechanics would take away the free choice of strategy about what prizes you want to go for? We still have the Daily Rewards, as before, so you're still perfectly able to safe your ribbons for the days that have the Daily Rewards that you want. The side rewards are now just wrapped in presents instead of in chance percentages in chests, but you can still decide for yourself which days you find appealing to spend your ribbons on, so how would that be any different? :)
Well, sorry, but compared to the previous events, that's like cutting one of our hands and then saying: "What's the problem? You still have 1 hand left."

The worst 2 things simply are:
Removal of any strategy (almost zero influence for daily rewards or their alternatives)
Very low chance for daily building and horrible alternatives (1 relic? 1 rune shard? wtf?).
 

Dony

King of Bugs
It seems 200 ribbons is not guaranteed. It was in my first rotation, but after refresh for day 2 I only have 100 ribbon in one of the prizes. When someone does multiple reshuffles on the same day, does it do pure reshuffle (i.e. no refresh of prizes, only rearranging), or does it refresh side prizes?

Also, does everyone get the same prize options on the same day? Mine on day 2 show up like this:
it does refresh all side prizes aswell (we have 9 relics but only few are as side rewards)
everybody gets different side prizes, there are many categories with side prizes and inside that category everything has same percentage to show up
 

DeletedUser2846

Guest
Новая механика ивента мне не нравится , я не могу выигрывать то что хочу ,зачем нужно было убирать старую ?, если так и дальше будет в игре то я скорее всего уйду из игры.:(:mad::(
 

UlyssesBlue

Well-Known Member
One of the great things about the prizes in past events was that there was something for everyone, and you could adjust your strategy depending on what you wanted, so everyone benefited in one way or another. If you really liked the grand prizes you could focus on chests that gave cost effective payout for stars/feathers/whatever. If they didn't interest you then you could save all your currency for when a daily prize you liked came up, and buy chests that gave you good chances to get lots of them. And with such a huge variety of daily prizes there was usually something for everyone there too. Plus the chests all gave other prizes as well, so you also had the option to choose chests based on whether you preferred certain instants, KP, etc. Overall, no 'one size fits all' structure, and generally something for almost every type of city, with a means to strategise and focus on things that you wanted. You didn't always get it, but that's just part of the game, but you could at least give yourself the best chances.

Now, all strategy has been removed completely. Every prize has an equal chance of being obtained, so you can't focus on the things you like, and the chances of getting any specific option is much worse. The result is going to be most secondary prizes are not going to be what you want, so if the grand prize isn't something you like then you might as well sit out the event entirely.

Bring back the rotating chests. It was a system that worked, and benefited everyone regardless of what prizes they preferred. There was no need to change it.
 

Deleted User - 81190

Guest
OK, my quick and dirty first attempt at simulation definitely had some issues, so hopefully these are taken care of now. Current implementation indicates that we are going to have about 644 ribbons per daily price over long term. This includes x2 and extra currency in prizes. This does NOT include reveal. Reveal will make it somewhat better, but rules-based implementation for reveal is somewhat complicated, and ultimately I don't think it will dramatically impact this result.

If that's accurate (no guarantees ;) ), this means it is about 2x times worse for dailies than the previous setup, where the best daily-focused strategy would be expected to bring daily every 300 or so over long term.

Of course, this is meaningless without knowing how hard/easy it is to get event currency vs the last event. Probably a bit too early, but does anyone know parameters of the bonus quests (e.g. how much currency per quest, when does it start etc)?
 

Dony

King of Bugs
there is a quest scout or research without alternative in infinite cycle so its like max 5 of those quests and your infinite journy ends
 

DeletedUser

Guest
I can't skip it, my OCD is way too strong for that but definitely will not "fight" for it. What I'll get, I'll get.

If I didn't need some pop I'd be skipping it. I might just build another residency because I'll get more pop from it and it'll take up less space than the Grand Prize building. I've decided now. I'll stop playing the event as soon as I get a quest I don't want to do. Btw I also have OCD so I understand. :)
 
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