This. I don't mind things being difficult and/or random, that's part of the challenge. But they've taken away another degree of freedom that we were able to use to develop diverse and interesting strategies aligned with different gameplays. Some players wanted to target AWKPs, some timeboosts, some dailies, some grand prizes etc - and we were able to do so over long term even though individual outcomes were random. Well, not anymore. The only thing that we control now is a day when we deploy ribbons, and the amounts. Previously, if two players with 10K of event currency both unloaded it on the same day, they could expect to get very different results depending on which chests they targeted. Nowadays, these two players will expect to get exactly the same results (the actual results won't be the same, but the expectation/target will be).If I'm reading this right, we've lost all agency over which result we get. With every package being 60 ribbons, and no way to choose to spend more or fewer ribbons in order to increase the probability of particular results, It's completely random. They might as well do away with the ribbons altogether, and just assing us a random result every time we accumulate 60 "points" You've gone from a mechanic that allowed us to develop a strategy of spending that allowed us to prioritize Coins instants, vs Portal Profits, vs daily buildings, vs etc, to one in which the only control we have is what day we spend the ribbons. At first glance, this looks less satisfying.
Basically, the new system requires as much skill as playing a slot machine - just load up those coins, and pull away. No thinking is required.