No, we are not at the point where we were before the endless quests (what's the point of having endless quests anyway when we are limited as we were before (just in a different way)), we are below it.
1) You cannot plan since you don't know what quest is next.
2) Majority of quests are designed to slow down the players, so when your desired daily prize comes, you have less tries for it, therefore you won't get as many as before unlimited quests were implemented. (for example getting T1 goods takes more than 9hrs to complete with my 5 T1 in my beta city if I don't use spells for them all)
3) No strategy involved. By average you have to take more than half filler prizes (probably even more since you can hit reshufle before daily prize - last time I tried a daily reward, I hit reshufle 3x before I hit daily prize)
4) Majority of filler prizes are still worse than those we could get before the endless quests.
5) The combination of previous points simply ruins an attemt to get a daily prize if it comes too early (and in this event even in it's half it's too early). For example if you aim for mana/seeds buildings to satisfy your needs, you're doomed if it comes in the middle and you get 1-3 instead of 10-15 (depending on your luck). I have actualy given up of satisfying enough seeds for my cities from this event, since I doubt that I get enough daily buildings when they comes. It's sad, that to produce enough seeds, you need to craft those buildings instead of getting them from event.
The only way how we can at least get better this horrible cassino system is to give players complete control over reshufle (=remove it from packages and make a reshufle buton, so players can reshufle by their free will anytime they want to).
The next step is to delete this cassino system after it ends and replace it either with the previous chest system, or make some new equivalent system, where we can actualy use some strategy.
Remember this is supposed to be a strategic game, not online cassino.