Thank you, everyone. Now we're getting somewhere. This is really helpful, thanks a bunch! If you have any more suggestions, please feel free to add them.
1.- reduce the 16 gifts, to 8 (with this you eliminate three fat problems, 1 the amount of gifts there are, 2 junk gifts as fungibles of 5%, small culture buildings, relics and fragments of rune and 3 spend less ties to get more daily prizes, the x2, or any of the 8 prizes that will remain that would be good and interesting.
2.- Reduce the cost of 60 ties to open a gift. if the number of gifts is reduced to 8, an average cost would be 30 ties per opening or even something higher, since the prizes they will give will all be good!
3.- For my liking, the missions are not being bad, the problem and the complaints come when they ask you for large quantities of products, supplies and so on ... to get ONLY 17 ties ... this if it bothers, since we are at In principle, the normal thing is that the amounts are "ridiculously low", and gradually go up.
4.- The issue of shuffling again is fine, but as long as you can use it to your liking, and not when you open it (since you could run out of what you are looking for and start from 0) As an option it would be to let us use it when we want (as if it were a wild card)
The option that the partners are giving, I do not like, they say that when the daily prize is discovered, that it is restarted alone ... this has negative points, the discovery of the gift of shuffling, "you get free" because it returns the invested , and you add a hammer (this is positive) imagine that they reform this and leave it with 8 gifts, and at first you discover the main prize (and depending on your strategy, maybe what you were looking for was something else, fungibles of kp, ties extra, x2 ... because that option would leave you with no alternative to continue, so I personally do not like it.
As I said, if they give the option to shuffle freely when the player wants, it would be great.
5 .- I still do not know how many ties can be achieved, so this is a bit of a request to ask ... I hope they can be achieved with normal missions (and assuming they lower the cost of opening a gift and reform this) about 10,000 or 15,000, (my wish would be that you can reach 30,000 XD) That said, what I have read, is that the "bonus" missions once the main list is finished, only give you 20 ties! This prize, due to its difficulty that you have already said and it seems logical, only for those players who want to persist to achieve the maximum, must be around 50 or more ... in previous events the cap was 64 I think remember With a single mission, you could open 3 chests ... well, something similar, right? If it stays at 60, that the bonus missions give at least 120 ... if you download it as we are all asking, say 30 ... then 50 for complex missions would be fine. (It is less than before, but it is already done at least).
In short, reduce gifts to 8 (thus eliminating garbage prizes), reduce the cost of opening a gift, lower the requests of the missions we are doing giving only 17 ties, since they ask for many quantities (I can not imagine then, a mission of the bonuses you can ask for ...) and be able to use the "shuffle" at your will. With these 4 tweaks + being able to have a good amount of ties, the event would take a turn of 720º, yes yes, two laps !!
Thank you for listening and hopefully together, changes will be generated as soon as possible, to enjoy a Merry Christmas! (and that a sweet does not bitter us)
P.S. The gingerbread doll, if they use it in a horror movie, it's a hit ... how scary it is hahaha