DeletedUser205
Guest
the very last thing on the researchtree is to get another squad-upgrade.
can somebody tell me, for what he needs a squadupgrade at this level of his game?
fighting encounters brings kp and relics.
you do not need any more kp if you are at the end of the researchtree.
you do not need any more relics, because you need no more goods (the output of goods you have now is more you need, furthermore upgrades are not necessary).
IMHO squadupgrades should all be more early in the researchtree.
Am I wrong with this view onto the gamemechanic?
Perhaps somebody wants to rebuild some parts of his town at the end of game to get more scoringpoints at the last meters of playing it, and therefore he needs more boosts and therefore some more encounters??
I'm really interested to hear opinions of players who are struggling on the very right side of the researchtree now about this point.
can somebody tell me, for what he needs a squadupgrade at this level of his game?
fighting encounters brings kp and relics.
you do not need any more kp if you are at the end of the researchtree.
you do not need any more relics, because you need no more goods (the output of goods you have now is more you need, furthermore upgrades are not necessary).
IMHO squadupgrades should all be more early in the researchtree.
Am I wrong with this view onto the gamemechanic?
Perhaps somebody wants to rebuild some parts of his town at the end of game to get more scoringpoints at the last meters of playing it, and therefore he needs more boosts and therefore some more encounters??
I'm really interested to hear opinions of players who are struggling on the very right side of the researchtree now about this point.
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