Deleted User - 62407
Guest
I think a great feature would be to enable the spells to be used on other players. I do not foresee this being used in conjunction with the current neighborly help. Instead this is an additional way we can support our fellowship members (or other neighbors we are friendly and communicating with) by using our own boosts to help a player in need of supplies or goods.
Perhaps the spell could work longer for boosting another's buildings instead of your own (i.e., the current timer is 10h for the Power of Provision - for boosting someone else it becomes 15-18h) encouraging swapping and FS support.
Or if limits are more of a concern to the Dev's, place a cool down timer so after the boost is given, that building cannot receive another boost from someone else for x hours (all boosts directed by account holder to their own account should not have a cool down). However, I personally don't like this; the Dev's might have a different opinion though to keep the game in balance.
What do you guys think? Any suggestions to make this better?
Perhaps the spell could work longer for boosting another's buildings instead of your own (i.e., the current timer is 10h for the Power of Provision - for boosting someone else it becomes 15-18h) encouraging swapping and FS support.
Or if limits are more of a concern to the Dev's, place a cool down timer so after the boost is given, that building cannot receive another boost from someone else for x hours (all boosts directed by account holder to their own account should not have a cool down). However, I personally don't like this; the Dev's might have a different opinion though to keep the game in balance.
What do you guys think? Any suggestions to make this better?