DeletedUser332
Guest
This is something that's been bugging me for a while. It appears to me that the 'crossed swords' icons used to 'rate' units in the various battle screens of the game are providing slightly misleading info, for the sake of appearing 'neat' and 'balanced' at a glance. Currently the system is laid out with each Barracks unit rated at 4/4, with the Mercenary Camp and Training Grounds units 'paired up' in ratings. For example, Cerberus is rated as 3 against Light Range and 5 against Mage, while the Drone Rider is rated as 5 against Light Range and 3 against Mage. The other 4 unit types in these buildings follow a similar 'pairing' pattern.
HOWEVER! The actual bonuses each unit has do not add up with these ratings a lot of the time. Let's look at Mage-type units as an example:
Priest: 4/4 with an 80/80 bonus against Heavy Range, and a 70/0 bonus against Heavy Melee
Abbot: 4/4 with an 80/70 bonus against Heavy Range, and a 40/30 bonus against Heavy Melee
Banshee (2 star): 4/2 with a 90/80 bonus against Heavy Range, and a 10/70 bonus against Heavy Melee
Enchantress: 5/3 with a 80/70 bonus against Heavy Range, and a 40/40 bonus against Heavy Melee
Blossom Mage (2 star): 2/4 with a 30/70 bonus against Heavy Range, and a 90/70 bonus against Heavy Melee
Thornrose Mage: 3/5 with a 20/60 bonus against Heavy Range, and a 90/80 bonus against Heavy Melee
Highlighting one specific case, we see that the 2-star Blossom Mage is rated as 'two swords' against Heavy Range units, despite having higher numerical bonuses in both categories than the Thornrose Mage which is rated at 'three swords'. Another example is with the Banshee, rated 'two swords' against Heavy Melee while having a bonus that's comparable to 'four sword' Priests, albeit flipped.
In summary, I'm hoping the developers can take closer look at the unit rating system and make it more nuanced and accurate, reflecting how different each unit's bonuses and stats actually are. Again, Mages are just the unit type I decided to use as an example, but there are numerous examples of inconsistencies among the other unit types as well.
HOWEVER! The actual bonuses each unit has do not add up with these ratings a lot of the time. Let's look at Mage-type units as an example:
Priest: 4/4 with an 80/80 bonus against Heavy Range, and a 70/0 bonus against Heavy Melee
Abbot: 4/4 with an 80/70 bonus against Heavy Range, and a 40/30 bonus against Heavy Melee
Banshee (2 star): 4/2 with a 90/80 bonus against Heavy Range, and a 10/70 bonus against Heavy Melee
Enchantress: 5/3 with a 80/70 bonus against Heavy Range, and a 40/40 bonus against Heavy Melee
Blossom Mage (2 star): 2/4 with a 30/70 bonus against Heavy Range, and a 90/70 bonus against Heavy Melee
Thornrose Mage: 3/5 with a 20/60 bonus against Heavy Range, and a 90/80 bonus against Heavy Melee
Highlighting one specific case, we see that the 2-star Blossom Mage is rated as 'two swords' against Heavy Range units, despite having higher numerical bonuses in both categories than the Thornrose Mage which is rated at 'three swords'. Another example is with the Banshee, rated 'two swords' against Heavy Melee while having a bonus that's comparable to 'four sword' Priests, albeit flipped.
In summary, I'm hoping the developers can take closer look at the unit rating system and make it more nuanced and accurate, reflecting how different each unit's bonuses and stats actually are. Again, Mages are just the unit type I decided to use as an example, but there are numerous examples of inconsistencies among the other unit types as well.