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Unit Defense

DeletedUser

Guest
Is there anything in this game that increases the defense of the units?
Health is not defense. Health just allows the enemy unit to hit you more times before losing a full squad
Defense - blocks those hits without losing health or you lose less health.
 

DeletedUser

Guest
How can I read that? there are no pictures!

Seriously though, the units are really unbalanced. It seems like it's just constant remaking units and people who battle have their monastery upgraded more than other wonders for health. I did read part of that and saw someone uses up 150k units in tournaments... what the... I lose more than 40 units and I feel like it's bad.

A new building that gives up to a 50% bonus like the storm does is what I'm going to wait for.

One game I used to play people used to stack health and attack thinking it was a good build. They spent more time attacking and then hiding because players 600 levels lower then them with a more balanced build could crush them and get tons of points because of all that health.

I'm not sure you can even get your health up as high in this game as much as a defense build could deflect the hits. Someone can figure that out.
 
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CrazyWizard

Well-Known Member
You look at pictures, your read texts and math formula's.

So i'll guess you could start reading that thread, or just accept Heymrdiedier's claim.
 

DeletedUser

Guest
@CrazyWizard Never! I don't believe anyone! It's 43 pages long and a couple of years old. I'll read it over the next year.

I did do a little math and using an archer and a steinling (golem). I couldn't get enough health using the monastery even at level 30 to what 50% defense can do for an archer against and heavy ranged enemy. In those encounters where there are combination enemies. 4 sorceress' and a steinling.
 

Heymrdiedier

Well-Known Member
@CrazyWizard Never! I don't believe anyone! It's 43 pages long and a couple of years old. I'll read it over the next year.

I did do a little math and using an archer and a steinling (golem). I couldn't get enough health using the monastery even at level 30 to what 50% defense can do for an archer against and heavy ranged enemy. In those encounters where there are combination enemies. 4 sorceress' and a steinling.
you don't have to read if, but know that a lot of your concerns and your suggestions are tackled in that topic. So it could also prevent you from getting frustrated about a lot of your suggestions being declined
 

DeletedUser

Guest
I'm not frustrated about suggestions being declined. At least I make them. What I don't like is being called names by a certain person because I don't agree with them.

This also wasn't a suggestion it was a question if there was anything in the game that adds defense.
 

DeletedUser1657

Guest
No such defense building/wonder exists at the moment. To be honest I would be doubtful that they would implement such a thing. The 3 star troops end up with 80-90% defense (if I recall correctly) so there is not a lot of room to add extra. Under the old system it was possible to get 100% defense but they changed the mechanics so this couldn't happen and there would always be some attrition.

Your only hope for a building to buff defense would be if they had a max amount of defense to prevent people obtaining 100%. However, this could potentially mess with some other mechanics like spells so I think it is very unlikely.
 

Dony

King of Bugs
there isnt any and wont be any, devs dont want 100% damage reduction or close to 100%, we had it before and it was really bad, so bad that they had to rebalance whole battle system and made bonuses multiplicative instead of additive, which also means that any other source of deffense will be less powerfull, if they add building which add 50% damage reduction it will be only few % on the end
which doesnt make sense to add
 

DeletedUser

Guest
Thanks @Mykan and @Dony for the info. I suppose I'm not making this very clear. For Archers they have defense for Heavy melee and although they are decent against mages have zero defense against them. I guess what I'm looking for is a defense buff that is not specific or stacks on top of the bonuses already built into the unit. I gave the example above: A 50% bonus defense for archers against steinlings, or 50% defense for swords against heavy melee for the strange combination enemy encounters. Even with the example I will lose units, but not a whole squad.
 

Dony

King of Bugs
your example doesnt change anything, it would be a waste of development to add bonus for single unit via spells or buidling, they would do it for all units, and they wont due above mentioned reasons
 

DeletedUser1657

Guest
While some wonders boost one unit you have to remember:
  • They have 2 effects
  • They are enhancing an existing mechanic (attack damage)
  • The units can still get injured allowing for attrition
  • The buffs are in-line with that unit and its design (specialist or all rounder)
Creating a defense buildings that made an archer good against cerberus would imbalance the game. Just imagine all the human players cheering when their priests can annihilate dogs and archers cause they can't get hurt. The game wants to avoid this sort of thing.

While it is nice to have a defensive mind-set you just have to view it as already in-built into the units.
 

DeletedUser

Guest
@Mykan I appreciate you. Seeing a number of fellowships that now make the scrolls tournaments optional seems like something is really missing in this game. My map is not as good as it could be in beta, my live one is even better so I'll try it with the live account and see if it's any better.
 

DeletedUser1657

Guest
Scrolls tournaments frighten most people. Its just a higher attrition rate so you just make more troops or lower your aims. If you normally do 100 squads then do 120 or 150 for scrolls (numbers are made up). Or conversely if you normally do 10 provinces then just do 6, etc.

Good fellowships just roll on through a scrolls tourny just like any other. The players just know what to expect, pain and lots of it. ;):eek::D
 

DeletedUser2632

Guest
i look at troop loss this way

the full, 100% cost of a tourney is when you cater 100%. there is zero discount on catering. that's what it costs in total time, supplies and gold

when I fight, anything that is not a "Defeat" outcome, is not a 100% cost. it is a discount on what it would cost me originally.

So some tourneys are cheaper, some are more expensive, but in any case, any amount of fighting gives me a better deal than full cater.
 

DeletedUser

Guest
It's really no different with a map that is blue blue blue, in fact in one encounter I believe i lost 2 squads because of the forced autofight. I guess I'll just be satisfied for now that I'm not losing 1,000's of units and will leave the pain and suffering to those using units in tournaments.
 
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