Lovec Krys
Well-Known Member
@Buttrflwr They changed this when Fellowhisp perks where introduced.
I have noticed on live, that the game shows warning for the new player at the start of the spire, if new players joined before the start of the spire, but lately it disappears, and everything works fine.So when did Inno change the spire rules? Now when you join a new FS, you have to wait until the NEXT week to gain FS rewards even when you joined the day BEFORE the spire started? I have not seen this before in live. When did they do it on Beta?? And WHY??
Clear your cache, usually it works. You cannot take part if you join a fellowship after Spire start, but this is not the case.So when did Inno change the spire rules? Now when you join a new FS, you have to wait until the NEXT week to gain FS rewards even when you joined the day BEFORE the spire started? I have not seen this before in live. When did they do it on Beta?? And WHY??
THank you Thank you Thank you! That did it.Clear your cache, usually it works. You cannot take part if you join a fellowship after Spire start, but this is not the case.
I noticed the mercenary light range unit doesn't go first any more.
I am not sure when they changed it but the Dryade training grounds light range unit from the computer goes first.
The 1 star ranger has an initiative of 20 and so does the 4 star.
I found in the wiki there are 2 types of Dryade units.
Mist walker with 21 and Dryade with 17 as initiative, but they both look the same to me with just a new colour scheme.
Sad...amount of additional NH chests given by scouts tavern reduced from 1 per 5 lvls to 1 per 10 levels
wow that power was already bad lol, it just became worst, I do not consider that benefit as a benefit anyway. I would not build any wonder for that the other power has to be good enough on it's own.amount of additional NH chests given by scouts tavern reduced from 1 per 5 lvls to 1 per 10 levels
Interesting... I've noticed that Evolving Buildings are becoming [broadly] more useful and their effects less eccentric; IMO these are now seen by Inno as an integral part of the game (and therefore player strategy). Assuming that the Cauldron has been altered to affect these buildings (?), this would seem to be in line with the ongoing alteration to the nature of Evolving Buildings - and also, by extension, the status of Events as 'optional'.As far as I understand/hope (haven't checked it ingame), goods production boost cauldron effects should no longer be limited to factories.
something never heard beforeunintentional change
Sorry, don't know how to do that on phoneSnapshot?