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Undocumented changes

PrimroseSylvia

Well-Known Member
Seems it also has been modified in Live servers (changed with v1.153?)
In live is still present 1 pop, at least in chapter lower than 16
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[/spolier]
 

Karvest

Well-Known Member
nope, it just don't show unchanged values. if you try to upgrade ch17 - ch18, it will probably show "-1" on the right side
 

Marindor

Community Manager
Elvenar Team
Hi guys,

The info I got back about this is that the population 1 was given for technical reasons that don't exist anymore. Sorry for missing this change in the Release Notes.
 

Laurelin-Beta

Well-Known Member
When did the weeds disappear from around the city borders, on mobile? It looks  much better this way, thanks :)
@Lelanya : I don't know if this is what you mean by 'weeds', or whether there is some other kind of 'weed-like' effect in the mobile client which the browser client still currently lacks, but I do remember something similar occurring maybe a year ago (certainly quite a while, anyway). At that time, some mobile players stated (on the EN Forum) that the foliage graphics (trees, archways, statues, bushes, etc.), which were/are usually randomly scattered around City borders, had all disappeared, leaving their City standing in a field containing nothing but flat grass.

Several of those players also said that they preferred to see the foliage and so on because the bare grass terrain looked stark and featureless, and the City looked rather 'lonely', especially when it was still very small (the effect wasn't as noticeable in respect of larger Cities which take up more space, especially because it's apparently rather difficult to scroll around the City field on the mobile client, so few players do that very often).

A small discussion developed, with browser players stating that their foliage graphics remained the same as usual (as my browser graphics still do), with the conclusion that the disappearance of the mobile foliage graphics was probably an attempt by Inno to reduce the system resource usage of the mobile client, but there was no official answer on the change.

I think (but may be wrong? - I wasn't paying that much attention!) that one or two of the replies from mobile players may have stated that they did NOT have the graphical change, at that time, with a reply or two along the lines that perhaps the graphics/no graphics difference between players meant that the whole thing was some kind of A/B test, which Inno is known to use in some cases - but again, I'm not sure.

If this is what you mean by the 'weeds' having disappeared, and it's only just happened in your own mobile client, then perhaps it was an A/B test at that time, with the result being that Inno has decided to remove the foliage from all (or more of) the mobile clients in the present version?

Then again, if 'weeds' on mobile actually means something else entirely, then I'm sorry to have wasted your time with this half-page of text...! ^_^
 
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Skillpowers

Well-Known Member
When did the weeds disappear from around the city borders, on mobile? It looks  much better this way, thanks :)
im not sure where those "weeds" are but i only play on my PC , but right now the building space is 13x13 but its already designed to go into 14x14 when the time comes around , so maybe its in those locations thats the weeds have dissapeared?
 

Laurelin-Beta

Well-Known Member
Alternatively : the more the game heads towards mobile-only (I'm just waiting for the removal of Manual Combat - and all that it entails - but I suspect that, at least, may never happen, since it will take a LOT of courage!)... the more dumbed-down it will get. Just as do all PC-games-turned-mobile-cash-cow (five years ago, according to gaming industry stats, an average F2P browser & mobile game earned approx. 5 x as much on mobile as it did on PC - for the exact same game client - and there will be a bigger difference now). Also : there will be more 'mobile-friendly' chunky cartoon graphics incoming, depending on how much the present graphical style (a) costs to design, and (b) achieves in 'popularity points' - ref. the near-death-level-cyanosed new cheesily smiling blonde-permed Human 'Elven' milkmaid Sorceress. It's - horrendous to watch what it is. Bah.
 

Tomtimmon

Active Member
Alternatively : the more the game heads towards mobile-only (I'm just waiting for the removal of Manual Combat - and all that it entails - but I suspect that, at least, may never happen, since it will take a LOT of courage!)... the more dumbed-down it will get. Just as do all PC-games-turned-mobile-cash-cow (five years ago, according to gaming industry stats, an average F2P browser & mobile game earned approx. 5 x as much on mobile as it did on PC - for the exact same game client - and there will be a bigger difference now). Also : there will be more 'mobile-friendly' chunky cartoon graphics incoming, depending on how much the present graphical style (a) costs to design, and (b) achieves in 'popularity points' - ref. the near-death-level-cyanosed new cheesily smiling blonde-permed Human 'Elven' milkmaid Sorceress. It's - horrendous to watch what it is. Bah.
I can actually relate to that. I never manual fought and once the app came out I found it faster loading on my Chromebook and faster to reset my 10 cities ;-).
 
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