DeletedUser2665
Guest
Hi everyone,
It's been long since I've started playing Elvenar. It's been fun at times. Until it wasn't.
This is a simple, entitled request, from someone less active on forums, but amongst the most active within the game. The level of fun just doesn't fit the time spent. The spire didn't impress anyone, it's been a way to clean us out, not to advance. Everything Inno implements lately is based on STOP, not on rewards. Not fixing the resource-imbalance is part of the plan.
So, when do we get balance between the resources on the map? I thought someone would take care of this, so we could all enjoy equally the game. Right now, it seems the advantage falls onto people with Magic Dust / Scrolls / Iron. Everyone knows it is unfair, there were several signals from a lot of people, though Inno doesn't seem to care.
Together with everything else, I'd say it's time to make it fair and fun again, or stop playing.
It became clear devs are more into building more traps and stop advancement, than making the game enthralling. As a gaming philosophy, it is wrong.
Resouce imbalance is a way.
Anyone else feeling the same?
It's been long since I've started playing Elvenar. It's been fun at times. Until it wasn't.
This is a simple, entitled request, from someone less active on forums, but amongst the most active within the game. The level of fun just doesn't fit the time spent. The spire didn't impress anyone, it's been a way to clean us out, not to advance. Everything Inno implements lately is based on STOP, not on rewards. Not fixing the resource-imbalance is part of the plan.
So, when do we get balance between the resources on the map? I thought someone would take care of this, so we could all enjoy equally the game. Right now, it seems the advantage falls onto people with Magic Dust / Scrolls / Iron. Everyone knows it is unfair, there were several signals from a lot of people, though Inno doesn't seem to care.
Together with everything else, I'd say it's time to make it fair and fun again, or stop playing.
It became clear devs are more into building more traps and stop advancement, than making the game enthralling. As a gaming philosophy, it is wrong.
Resouce imbalance is a way.
Anyone else feeling the same?